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Merfolk Secretkeeper // Venture Deeper
Price history
Merfolk Secretkeeper // Venture Deeper price history chart, default range 3 months. currently $0.25.
Merfolk Secretkeeper // Venture Deeper Price Summary
Merfolk Secretkeeper // Venture Deeper's current headline price is $0.25.
Merfolk Secretkeeper // Venture Deeper Printings & Prices
Merfolk Secretkeeper // Venture Deeper has 2 tracked printings across 1 sets, in nonfoil and foil finishes, including showcase treatments.
All finishes
Sell Merfolk Secretkeeper // Venture Deeper: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Retail | Spread |
|---|---|---|---|---|---|
| CoolStuffInc | ELD #284 | Nonfoil | — | — | — |
| Card Kingdom | ELD #284 | Foil | — | — | — |
| Card Kingdom | ELD #53 | Foil | — | — | — |
| Card Kingdom | ELD #284 | Nonfoil | — | — | — |
| Card Kingdom | ELD #53 | Nonfoil | — | — | — |
Merfolk Secretkeeper // Venture Deeper Rules Text & Legality
View on Scryfall ↗Merfolk Secretkeeper // Venture Deeper is legal in Pioneer, Modern, Legacy, Commander and Pauper, and not legal in Standard.
Merfolk Secretkeeper // Venture Deeper Rulings
- Oct 4, 2019 An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
- Oct 4, 2019 Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
- Oct 4, 2019 If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
- Oct 4, 2019 If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
- Oct 4, 2019 If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
Reprints & Reprint Risk
Merfolk Secretkeeper // Venture Deeper has been reprinted 4 times.
| Set | Date | Rarity | Treatment |
|---|---|---|---|
| ELD #284 | 2019-10-04 | Common | Showcase |
| ELD #284 | 2019-10-04 | Common | Showcase |
| ELD #53 | 2019-10-04 | Common | Standard |
| ELD #53 | 2019-10-04 | Common | Standard |
Merfolk Secretkeeper // Venture Deeper in Commander
Merfolk Secretkeeper // Venture Deeper is the #13,335 most-played card on EDHREC, down 206 places over the last 30 days.
Merfolk Secretkeeper // Venture Deeper FAQ
How much is Merfolk Secretkeeper // Venture Deeper worth?
Merfolk Secretkeeper // Venture Deeper is worth about $0.25 for its cheapest playable printing as of Sep 24, 2026.
Is Merfolk Secretkeeper // Venture Deeper legal in Commander?
Yes — Merfolk Secretkeeper // Venture Deeper is legal in Commander. It is also legal in Pioneer, Modern, Legacy and Pauper.
Has Merfolk Secretkeeper // Venture Deeper been reprinted?
Yes — Merfolk Secretkeeper // Venture Deeper has been reprinted 4 times, with 2 printings tracked on The Index.
Why is Merfolk Secretkeeper // Venture Deeper cheap?
Merfolk Secretkeeper // Venture Deeper trades at about $0.25 — 4 reprints keep supply plentiful, and Commander demand is modest (#13,335 on EDHREC).