
Mobile Garrison
- 1-year range
- 30 days
- +11.5%
- EDHREC rank
- #10,989 Down 130 in 30 days
- Best buylist
Buy AER #165 nonfoil
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Mobile Garrison Price Summary
The benchmark price (cheapest playable nonfoil) is $0.29, flat over 7 days, up 11.5% over 30 days, flat over 90 days.
Mobile Garrison Price History
Cardmarket is quoted in euros. Its line is drawn at the dollar equivalent.
Reprints in this period
Mobile Garrison price history chart, default range 3 months. currently $0.29.
Where to Buy and Sell Mobile Garrison
Every market we track for AER #165 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.
Mobile Garrison in Sealed Products
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Mobile Garrison Printings & Prices
Mobile Garrison has 1 tracked printing across 1 sets, in nonfoil and foil finishes.
Sell Mobile Garrison: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Market | Spread to market |
|---|---|---|---|---|---|
| Card Kingdom | AER #165 | Foil | |||
| CoolStuffInc | AER #165 | Foil | |||
| Card Kingdom | AER #165 | Nonfoil |
Mobile Garrison Rules Text & Legality
Whenever this Vehicle attacks, untap another target artifact or creature you control.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Mobile Garrison is legal in Pioneer, Modern, Legacy, Commander and Pauper, and not legal in Standard.
- BrawlLegal
- CommanderLegal
- Competitive BrawlLegal
- Duel CommanderLegal
- GladiatorLegal
- HistoricLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- PauperLegal
- Pauper CommanderLegal
- Penny DreadfulLegal
- PioneerLegal
- TimelessLegal
- VintageLegal
- AlchemyNot legal
- Future StandardNot legal
- Old SchoolNot legal
- PreDHNot legal
- PremodernNot legal
- StandardNot legal
- Standard BrawlNot legal
Mobile Garrison Rulings
- Sep 29, 2017
Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
- Sep 29, 2017
Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.
- Sep 29, 2017
Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
- Sep 29, 2017
For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
- Sep 29, 2017
If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.
Reprints & Reprint Risk
Mobile Garrison has been reprinted 2 times.
- Jan 20, 2017Aether RevoltAER #165
- Jan 20, 2017Aether Revolt · foilAER #165
Mobile Garrison in Commander
Mobile Garrison is the #10,989 most-played card on EDHREC, down 130 places over the last 30 days.
across all Commander decks Down 130 in 30 days
Mobile Garrison FAQ
How much is Mobile Garrison worth?
Mobile Garrison is worth about $0.29 for its cheapest playable printing as of Nov 8, 2026.
Is Mobile Garrison legal in Commander?
Yes. Mobile Garrison is legal in Commander. It is also legal in Pioneer, Modern, Legacy and Pauper.
Has Mobile Garrison been reprinted?
Yes. Mobile Garrison has been reprinted 2 times, with 1 printings tracked on The Index.
Why is Mobile Garrison cheap?
Mobile Garrison trades at about $0.29; 2 reprints keep supply plentiful, and Commander demand is modest (#10,989 on EDHREC).