Magic

Prices updated

Nowhere to Run Duskmourn: House of Horror MTG card
DSK #111 · Art by Jodie Muir
DSK set symbol, UncommonDuskmourn: House of Horror#111Uncommon

Nowhere to Run

EnchantmentFlash
TCGplayer market · DSK #111 nonfoil
$0.38 −13.6% −$0.06, 7 days
1-year range
30 days
−32.1%
EDHREC rank
#2,906 Down 25 in 30 days
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Buy DSK #111 nonfoil

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Nowhere to Run Price Summary

The benchmark price (cheapest playable nonfoil) is $0.38, down 13.6% over 7 days, down 32.1% over 30 days, down 13.6% over 90 days.

Nowhere to Run Price History

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Nowhere to Run price history chart, default range 3 months. currently $0.38.

Where to Buy and Sell Nowhere to Run

Every market we track for DSK #111 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.

Nowhere to Run in Sealed Products

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Nowhere to Run Printings & Prices

Nowhere to Run has 2 tracked printings across 2 sets, in nonfoil and foil finishes.

DSK set symbol, UncommonDSK #111
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PW26 set symbol, RarePW26 #1
Retro Frame

Sell Nowhere to Run: Buylist Offers

BuyerPrintingFinishCash offerMarketSpread to market
Card KingdomPW26 #1Foil
Card KingdomPW26 #1Nonfoil
Card KingdomDSK #111Foil
CoolStuffIncDSK #111Nonfoil
Card KingdomDSK #111Nonfoil

Nowhere to Run Rules Text & Legality

Nowhere to Run

Flash

When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.

Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

Nowhere to Run is legal in Standard, Pioneer, Modern, Legacy and Commander, and not legal in Pauper.

View on Scryfall ↗

Nowhere to Run Rulings

  • Sep 20, 2024

    If a spell or ability targeting a creature an opponent controls with a ward ability is on the stack, causing Nowhere to Run to leave the battlefield won't cause that ward ability to trigger.

  • Sep 20, 2024

    If a spell or ability you control targets a creature an opponent controls with hexproof and Nowhere to Run leaves the battlefield while that spell or ability is on the stack, that creature becomes an illegal target for that spell or ability. This includes Nowhere to Run's own triggered ability.

  • Sep 20, 2024

    Ward abilities of creatures your opponents control won't trigger as long as Nowhere to Run is on the battlefield. It doesn't matter whether or not they have hexproof.

Reprints & Reprint Risk

Nowhere to Run has been reprinted 4 times. The Duskmourn: House of Horror reprint cut the price 57% in 30 days.

  • Sep 27, 2024DSK set symbol, UncommonDuskmourn: House of Horror · foilDSK #111
  • Sep 27, 2024DSK set symbol, UncommonDuskmourn: House of HorrorDSK #111
  • Jan 23, 2026PW26 set symbol, RareWizards Play Network 2026 · foilPW26 #1
  • Jan 23, 2026PW26 set symbol, RareWizards Play Network 2026PW26 #1

Nowhere to Run in Commander

Nowhere to Run is the #2,906 most-played card on EDHREC, down 25 places over the last 30 days.

#2,906 EDHREC rank
across all Commander decks Down 25 in 30 days

Nowhere to Run FAQ

How much is Nowhere to Run worth?

Nowhere to Run is worth about $0.38 for its cheapest playable printing as of Nov 8, 2026.

Is Nowhere to Run legal in Commander?

Yes. Nowhere to Run is legal in Commander. It is also legal in Standard, Pioneer, Modern and Legacy.

Has Nowhere to Run been reprinted?

Yes. Nowhere to Run has been reprinted 4 times, with 2 printings tracked on The Index.

Why is Nowhere to Run cheap?

Nowhere to Run trades at about $0.38; 4 reprints keep supply plentiful.

What can I play instead of Nowhere to Run?

Cards that fill a similar role include Shadowspear, Arcane Lighthouse, Detection Tower.