
Rise to Glory
- 1-year range
- 30 days
- −15.0%
- EDHREC rank
- #21,822 Down 178 in 30 days
- Best buylist
Buy THB #225 nonfoil
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Rise to Glory Price Summary
The benchmark price (cheapest playable nonfoil) is $0.17, flat over 7 days, down 15.0% over 30 days, down 5.6% over 90 days.
Rise to Glory Price History
Cardmarket is quoted in euros. Its line is drawn at the dollar equivalent.
Reprints in this period
Rise to Glory price history chart, default range 3 months. currently $0.17.
Where to Buy and Sell Rise to Glory
Every market we track for THB #225 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.
Rise to Glory in Sealed Products
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Rise to Glory Printings & Prices
Rise to Glory has 1 tracked printing across 1 sets, in nonfoil and foil finishes.
Sell Rise to Glory: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Market | Spread to market |
|---|---|---|---|---|---|
| Card Kingdom | THB #225 | Foil | |||
| Card Kingdom | THB #225 | Nonfoil |
Rise to Glory Rules Text & Legality
Choose one or both —
• Return target creature card from your graveyard to the battlefield.
• Return target Aura card from your graveyard to the battlefield.
A hero dies, and a legend arises.
Rise to Glory is legal in Pioneer, Modern, Legacy and Commander, and not legal in Standard and Pauper.
- BrawlLegal
- CommanderLegal
- Competitive BrawlLegal
- Duel CommanderLegal
- GladiatorLegal
- HistoricLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- Penny DreadfulLegal
- PioneerLegal
- TimelessLegal
- VintageLegal
- AlchemyNot legal
- Future StandardNot legal
- Old SchoolNot legal
- PauperNot legal
- Pauper CommanderNot legal
- PreDHNot legal
- PremodernNot legal
- StandardNot legal
- Standard BrawlNot legal
Rise to Glory Rulings
- Jan 24, 2020
Because modes are performed sequentially, an Aura returned to the battlefield with Rise to Glory can enchant a creature returned to the battlefield with Rise to Glory.
- Jan 24, 2020
If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it comes back onto the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in its current zone.
Reprints & Reprint Risk
Rise to Glory has been reprinted 2 times.
- Jan 24, 2020Theros Beyond DeathTHB #225
- Jan 24, 2020Theros Beyond Death · foilTHB #225
Rise to Glory in Commander
Rise to Glory is the #21,822 most-played card on EDHREC, down 178 places over the last 30 days.
across all Commander decks Down 178 in 30 days
Rise to Glory FAQ
How much is Rise to Glory worth?
Rise to Glory is worth about $0.17 for its cheapest playable printing as of Nov 9, 2026.
Is Rise to Glory legal in Commander?
Yes. Rise to Glory is legal in Commander. It is also legal in Pioneer, Modern and Legacy.
Has Rise to Glory been reprinted?
Yes. Rise to Glory has been reprinted 2 times, with 1 printings tracked on The Index.
Why is Rise to Glory cheap?
Rise to Glory trades at about $0.17; 2 reprints keep supply plentiful, and Commander demand is modest (#21,822 on EDHREC).