
Rouse the Mob
- 1-year range
- 30 days
- 0.0%
- EDHREC rank
- #20,734 Down 147 in 30 days
- Best buylist
Buy JOU #109 nonfoil
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Rouse the Mob Price Summary
The benchmark price (cheapest playable nonfoil) is $0.18, down 5.3% over 7 days, flat over 30 days, down 14.3% over 90 days.
Rouse the Mob Price History
Cardmarket is quoted in euros. Its line is drawn at the dollar equivalent.
Reprints in this period
Rouse the Mob price history chart, default range 3 months. currently $0.18.
Where to Buy and Sell Rouse the Mob
Every market we track for JOU #109 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.
Rouse the Mob in Sealed Products
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Rouse the Mob Printings & Prices
Rouse the Mob has 1 tracked printing across 1 sets, in nonfoil and foil finishes.
Sell Rouse the Mob: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Market | Spread to market |
|---|---|---|---|---|---|
| Card Kingdom | JOU #109 | Foil | |||
| Card Kingdom | JOU #109 | Nonfoil |
Rouse the Mob Rules Text & Legality
Strive — This spell costs {2}{R} more to cast for each target beyond the first.
Any number of target creatures each get +2/+0 and gain trample until end of turn.
Rouse the Mob is legal in Pioneer, Modern, Legacy, Commander and Pauper, and not legal in Standard.
- CommanderLegal
- Duel CommanderLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- PauperLegal
- Pauper CommanderLegal
- Penny DreadfulLegal
- PioneerLegal
- VintageLegal
- AlchemyNot legal
- BrawlNot legal
- Competitive BrawlNot legal
- Future StandardNot legal
- GladiatorNot legal
- HistoricNot legal
- Old SchoolNot legal
- PreDHNot legal
- PremodernNot legal
- StandardNot legal
- Standard BrawlNot legal
- TimelessNot legal
Rouse the Mob Rulings
- Apr 26, 2014
If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.
- Apr 26, 2014
If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.
- Apr 26, 2014
If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
- Apr 26, 2014
The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay.
- Apr 26, 2014
You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.
Reprints & Reprint Risk
Rouse the Mob has been reprinted 2 times.
- May 2, 2014Journey into NyxJOU #109
- May 2, 2014Journey into Nyx · foilJOU #109
Rouse the Mob in Commander
Rouse the Mob is the #20,734 most-played card on EDHREC, down 147 places over the last 30 days.
across all Commander decks Down 147 in 30 days
Rouse the Mob FAQ
How much is Rouse the Mob worth?
Rouse the Mob is worth about $0.18 for its cheapest playable printing as of Nov 9, 2026.
Is Rouse the Mob legal in Commander?
Yes. Rouse the Mob is legal in Commander. It is also legal in Pioneer, Modern, Legacy and Pauper.
Has Rouse the Mob been reprinted?
Yes. Rouse the Mob has been reprinted 2 times, with 1 printings tracked on The Index.
Why is Rouse the Mob cheap?
Rouse the Mob trades at about $0.18; 2 reprints keep supply plentiful, and Commander demand is modest (#20,734 on EDHREC).