Affiliate links. TCG Strat may earn a commission. ⓘCommission comes from the marketplace, not you — it never changes what you pay, and never changes which price we show as cheapest.
Runic Armasaur
Price history
Runic Armasaur price history chart, default range 3 months. currently $2.32.
Runic Armasaur Price Summary
Runic Armasaur's current headline price is $2.32.
Runic Armasaur Printings & Prices
Runic Armasaur has 4 tracked printings across 3 sets, in nonfoil and foil finishes, including promo pack and prerelease treatments.
All finishes
Sell Runic Armasaur: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Retail | Spread |
|---|---|---|---|---|---|
| Card Kingdom | PM19 #200p | Foil | — | — | — |
| Card Kingdom | PM19 #200p | Nonfoil | — | — | — |
| Card Kingdom | M19 #200 | Foil | — | — | — |
| Card Kingdom | PM19 #200s | Foil | — | — | — |
| CoolStuffInc | M19 #200 | Foil | — | — | — |
| Card Kingdom | LCC #256 | Nonfoil | — | — | — |
| Card Kingdom | M19 #200 | Nonfoil | — | — | — |
| CoolStuffInc | LCC #256 | Nonfoil | — | — | — |
| CoolStuffInc | M19 #200 | Nonfoil | — | — | — |
Runic Armasaur Rules Text & Legality
View on Scryfall ↗Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
Runic Armasaur is legal in Pioneer, Modern, Legacy and Commander, and not legal in Standard and Pauper.
Runic Armasaur Rulings
- Jul 13, 2018 Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.
- Jul 13, 2018 Runic Armasaur's ability doesn't trigger when an opponent activates an ability of a card in hand (such as a cycling ability from the Amonkhet block) or a card in a graveyard (such as that of Bone Dragon), even if that causes a card to be put onto the battlefield.
- Jul 13, 2018 Runic Armasaur's ability doesn't trigger when an opponent activates an ability of a noncreature, nonland permanent that causes it to become a creature (such as a crew ability of a Vehicle).
- Jul 13, 2018 Runic Armasaur's ability resolves before the ability that caused it to trigger. Players can cast spells and activate abilities after the triggered ability resolves but before the activated ability that caused it to trigger does.
Reprints & Reprint Risk
Runic Armasaur has been reprinted 6 times.
| Set | Date | Rarity | Treatment | 90 days |
|---|---|---|---|---|
| LCC #256 | 2023-11-17 | Rare | Standard | — |
| PM19 #200p | 2018-07-13 | Rare | Promo Pack | — |
| PM19 #200p | 2018-07-13 | Rare | Promo Pack | — |
| M19 #200 | 2018-07-13 | Rare | Standard | — |
| M19 #200 | 2018-07-13 | Rare | Standard | — |
| PM19 #200s | 2018-07-13 | Rare | Prerelease | — |
Runic Armasaur in Commander
Runic Armasaur is the #2,454 most-played card on EDHREC, down 81 places over the last 30 days.
Runic Armasaur FAQ
How much is Runic Armasaur worth?
Runic Armasaur is worth about $2.32 for its cheapest playable printing as of Sep 23, 2026.
Is Runic Armasaur legal in Commander?
Yes — Runic Armasaur is legal in Commander. It is also legal in Pioneer, Modern and Legacy.
Has Runic Armasaur been reprinted?
Yes — Runic Armasaur has been reprinted 6 times, with 4 printings tracked on The Index.
Why is Runic Armasaur cheap?
Runic Armasaur trades at about $2.32 — 6 reprints keep supply plentiful.