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Seize the Secrets Outlaws of Thunder Junction MTG card

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Seize the Secrets

SORCERY Common
Outlaws of Thunder Junction OTJ #64 EDHREC #12,843
$0.16
+6.7% 7 days

Price history

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Seize the Secrets price history chart, default range 3 months. currently $0.16.

View buying optionsMana Pool · Nonfoil

Seize the Secrets Price Summary

Seize the Secrets's current headline price is $0.16.

Seize the Secrets Printings & Prices

1 printings

Seize the Secrets has 1 tracked printing across 1 sets, in nonfoil and foil finishes.

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Sell Seize the Secrets: Buylist Offers

2 offers
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Card Kingdom OTJ #64 Foil
Card Kingdom OTJ #64 Nonfoil

Seize the Secrets Rules Text & Legality

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Sorcery — mana cost {2}{U}

This spell costs {1} less to cast if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Draw two cards.

"Nolan refused to give up the vault's location. The strange figure simply smiled and reached into his mind."

Seize the Secrets is legal in Standard, Pioneer, Modern, Legacy, Commander and Pauper.

Seize the Secrets Rulings

5 most recent
  • Apr 12, 2024 A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn’t constitute committing multiple crimes.
  • Apr 12, 2024 A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent’s graveyard.
  • Apr 12, 2024 Changing the target or targets of a spell or ability won’t affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime.
  • Apr 12, 2024 For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they’ll both resolve before the spell that caused them to trigger.
  • Apr 12, 2024 The spell or ability that constituted a crime doesn’t have to have resolved yet or at all. As soon as you’re finished casting the spell, activating the ability, or putting the triggered ability on the stack, you’ve committed a crime.

Reprints & Reprint Risk

2 printings

Seize the Secrets has been reprinted 2 times. The Outlaws of Thunder Junction reprint cut the price 83% in 30 days.

Set Date Rarity Treatment Price before Day 1 30 days 90 days
OTJ #64 2024-04-19 Common Standard
OTJ #64 2024-04-19 Common Standard

Seize the Secrets in Commander

Seize the Secrets is the #12,843 most-played card on EDHREC, down 467 places over the last 30 days.

Seize the Secrets FAQ

How much is Seize the Secrets worth?

Seize the Secrets is worth about $0.16 for its cheapest playable printing as of Sep 23, 2026.

Is Seize the Secrets legal in Commander?

Yes — Seize the Secrets is legal in Commander. It is also legal in Standard, Pioneer, Modern, Legacy and Pauper.

Has Seize the Secrets been reprinted?

Yes — Seize the Secrets has been reprinted 2 times, with 1 printings tracked on The Index.

Why is Seize the Secrets cheap?

Seize the Secrets trades at about $0.16 — 2 reprints keep supply plentiful, and Commander demand is modest (#12,843 on EDHREC).