
Simian Simulacrum
- 1-year range
- 30 days
- −2.9%
- EDHREC rank
- #10,707 Down 158 in 30 days
- Best buylist
Buy BRO #352 nonfoil
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Simian Simulacrum Price Summary
The benchmark price (cheapest playable nonfoil) is $0.33, flat over 7 days, down 2.9% over 30 days, down 5.7% over 90 days.
Simian Simulacrum Price History
Cardmarket is quoted in euros. Its line is drawn at the dollar equivalent.
Reprints in this period
Simian Simulacrum price history chart, default range 3 months. currently $0.33.
Where to Buy and Sell Simian Simulacrum
Every market we track for BRO #352 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.
Simian Simulacrum in Sealed Products
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Simian Simulacrum Printings & Prices
Simian Simulacrum has 4 tracked printings across 2 sets, in nonfoil and foil finishes, including promo pack, prerelease and extended art treatments.
Sell Simian Simulacrum: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Market | Spread to market |
|---|---|---|---|---|---|
| Card Kingdom | PBRO #205p | Foil | |||
| Card Kingdom | BRO #205 | Foil | |||
| Card Kingdom | PBRO #205s | Foil | |||
| Card Kingdom | BRO #352 | Foil | |||
| Card Kingdom | BRO #352 | Nonfoil | |||
| Card Kingdom | PBRO #205p | Nonfoil | |||
| Card Kingdom | BRO #205 | Nonfoil |
Simian Simulacrum Rules Text & Legality
When this creature enters, put two +1/+1 counters on target creature you control.
Unearth {2}{G}{G} ({2}{G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Simian Simulacrum is legal in Pioneer, Modern, Legacy and Commander, and not legal in Standard and Pauper.
- BrawlLegal
- CommanderLegal
- Competitive BrawlLegal
- Duel CommanderLegal
- GladiatorLegal
- HistoricLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- Penny DreadfulLegal
- PioneerLegal
- TimelessLegal
- VintageLegal
- AlchemyNot legal
- Future StandardNot legal
- Old SchoolNot legal
- PauperNot legal
- Pauper CommanderNot legal
- PreDHNot legal
- PremodernNot legal
- StandardNot legal
- Standard BrawlNot legal
Simian Simulacrum Rulings
- Oct 14, 2022
Activating a card's unearth ability isn't the same as casting that card. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Defabricate's second mode) will interact with unearth, but spells and abilities that interact with spells (such as Scatter Ray) will not.
- Oct 14, 2022
At the beginning of the next end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects such as Defabricate that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed triggered ability won't trigger again. However, the replacement effect will still exile the permanent if it eventually leaves the battlefield.
- Oct 14, 2022
If a permanent returned to the battlefield with unearth would leave the battlefield for any reason, it's exiled instead—unless the spell or ability that's causing the permanent to leave the battlefield is actually trying to exile it! In that case, it succeeds at exiling it. If that spell or ability later returns the card to the battlefield (as Static Net might, for example), the permanent card will return to the battlefield as a new object with no relation to its previous existence. The unearth effects will no longer apply to it.
- Oct 14, 2022
If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will do nothing as it resolves.
- Oct 14, 2022
Unearth grants haste to the permanent that's returned to the battlefield (even if it's not a creature card). However, neither of the "exile" abilities is granted to that permanent. If that permanent loses all its abilities, it will still be exiled at the beginning of the next end step, and if it would leave the battlefield, it is still exiled instead.
Reprints & Reprint Risk
Simian Simulacrum has been reprinted 7 times.
- Nov 18, 2022The Brothers' War Promos · Promo PackPBRO #205p
- Nov 18, 2022The Brothers' War Promos · Promo Pack, foilPBRO #205p
- Nov 18, 2022The Brothers' War · Extended ArtBRO #352
- Nov 18, 2022The Brothers' War · Extended Art, foilBRO #352
- Nov 18, 2022The Brothers' WarBRO #205
- Nov 18, 2022The Brothers' War · foilBRO #205
- Nov 18, 2022The Brothers' War Promos · Prerelease, foilPBRO #205s
Simian Simulacrum in Commander
Simian Simulacrum is the #10,707 most-played card on EDHREC, down 158 places over the last 30 days.
across all Commander decks Down 158 in 30 days
Simian Simulacrum FAQ
How much is Simian Simulacrum worth?
Simian Simulacrum is worth about $0.33 for its cheapest playable printing as of Nov 9, 2026.
Is Simian Simulacrum legal in Commander?
Yes. Simian Simulacrum is legal in Commander. It is also legal in Pioneer, Modern and Legacy.
Has Simian Simulacrum been reprinted?
Yes. Simian Simulacrum has been reprinted 7 times, with 4 printings tracked on The Index.
Why is Simian Simulacrum cheap?
Simian Simulacrum trades at about $0.33; 7 reprints keep supply plentiful, and Commander demand is modest (#10,707 on EDHREC).
What can I play instead of Simian Simulacrum?
Cards that fill a similar role include Verdurous Gearhulk, Scrapwork Cohort, Scrapwork Mutt.





