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Simic Fluxmage
Price history
Simic Fluxmage price history chart, default range 3 months. currently $0.07.
Simic Fluxmage Price Summary
Simic Fluxmage's current headline price is $0.07.
Simic Fluxmage Printings & Prices
Simic Fluxmage has 1 tracked printing across 1 sets, in nonfoil and foil finishes.
All finishes
Sell Simic Fluxmage: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Retail | Spread |
|---|---|---|---|---|---|
| Card Kingdom | GTC #49 | Foil | — | — | — |
| Card Kingdom | GTC #49 | Nonfoil | — | — | — |
Simic Fluxmage Rules Text & Legality
View on Scryfall ↗Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
{1}{U}, {T}: Move a +1/+1 counter from this creature onto target creature.
Simic Fluxmage is legal in Pioneer, Modern, Legacy and Commander, and not legal in Standard and Pauper.
Simic Fluxmage Rulings
- Apr 15, 2013 If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
- Apr 15, 2013 If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
- Apr 15, 2013 If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
- Apr 15, 2013 When comparing the stats as the evolve ability resolves, it’s possible that the stat that’s greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you’ll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You’ll put a +1/+1 counter on the creature with evolve.
- Apr 15, 2013 When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
Reprints & Reprint Risk
Simic Fluxmage has been reprinted 2 times.
| Set | Date | Rarity | Treatment |
|---|---|---|---|
| GTC #49 | 2013-02-01 | Uncommon | Standard |
| GTC #49 | 2013-02-01 | Uncommon | Standard |
Simic Fluxmage in Commander
Simic Fluxmage is the #23,510 most-played card on EDHREC, down 326 places over the last 30 days.
Simic Fluxmage FAQ
How much is Simic Fluxmage worth?
Simic Fluxmage is worth about $0.07 for its cheapest playable printing as of Sep 23, 2026.
Is Simic Fluxmage legal in Commander?
Yes — Simic Fluxmage is legal in Commander. It is also legal in Pioneer, Modern and Legacy.
Has Simic Fluxmage been reprinted?
Yes — Simic Fluxmage has been reprinted 2 times, with 1 printings tracked on The Index.
Why is Simic Fluxmage cheap?
Simic Fluxmage trades at about $0.07 — 2 reprints keep supply plentiful, and Commander demand is modest (#23,510 on EDHREC).