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Sorcerer Class Adventures in the Forgotten Realms MTG card

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Sorcerer Class

ENCHANTMENT — CLASS Rare
Adventures in the Forgotten Realms AFR #233 EDHREC #3,815
$2.23
-18.6% 7 days

Price history

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Sorcerer Class price history chart, default range 3 months. currently $2.23.

View buying optionsMana Pool · Nonfoil

Sorcerer Class Price Summary

Sorcerer Class's current headline price is $2.23.

Sorcerer Class Printings & Prices

4 printings

Sorcerer Class has 4 tracked printings across 2 sets, in nonfoil and foil finishes, including promo pack and prerelease treatments.

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Sell Sorcerer Class: Buylist Offers

8 offers
Buyer Printing Finish Cash offer Retail Spread
Card Kingdom PAFR #233a Foil
Card Kingdom PAFR #233p Nonfoil
Card Kingdom PAFR #233p Foil
CoolStuffInc AFR #233 Foil
Card Kingdom AFR #233 Foil
Card Kingdom PAFR #233s Foil
Card Kingdom AFR #233 Nonfoil
CoolStuffInc AFR #233 Nonfoil

Sorcerer Class Rules Text & Legality

View on Scryfall ↗

Enchantment — Class — mana cost {U}{R}

(Gain the next level as a sorcery to add its ability.)

When this Class enters, draw two cards, then discard two cards.

{U}{R}: Level 2

Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."

{3}{U}{R}: Level 3

Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.

Sorcerer Class is legal in Pioneer, Modern, Legacy and Commander, and not legal in Standard and Pauper.

standard
Not legal
pauper
Not legal

Sorcerer Class Rulings

5 most recent
  • Jul 23, 2021 Copying a spell won't cause Sorcerer Class's level 3 ability to trigger and won't be counted toward the number of spells you've cast during the turn. However, if an effect copies a card and you cast the copy, that will count for both of those things.
  • Jul 23, 2021 Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
  • Jul 23, 2021 Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
  • Jul 23, 2021 Gaining a level is a normal activated ability. It uses the stack and can be responded to.
  • Jul 23, 2021 Gaining a level won't remove abilities that a Class had at a previous level.

Reprints & Reprint Risk

6 printings

Sorcerer Class has been reprinted 6 times.

Set Date Rarity Treatment
PAFR #233p 2021-07-23 Rare Promo Pack
PAFR #233p 2021-07-23 Rare Promo Pack
AFR #233 2021-07-23 Rare Standard
AFR #233 2021-07-23 Rare Standard
PAFR #233a 2021-07-23 Rare Standard
PAFR #233s 2021-07-23 Rare Prerelease

Sorcerer Class in Commander

Sorcerer Class is the #3,815 most-played card on EDHREC, down 165 places over the last 30 days.

Sorcerer Class FAQ

How much is Sorcerer Class worth?

Sorcerer Class is worth about $2.23 for its cheapest playable printing as of Sep 22, 2026.

Is Sorcerer Class legal in Commander?

Yes — Sorcerer Class is legal in Commander. It is also legal in Pioneer, Modern and Legacy.

Has Sorcerer Class been reprinted?

Yes — Sorcerer Class has been reprinted 6 times, with 4 printings tracked on The Index.

Why is Sorcerer Class cheap?

Sorcerer Class trades at about $2.23 — 6 reprints keep supply plentiful.