
Soul Conduit
- 1-year range
- 30 days
- +9.8%
- EDHREC rank
- #12,871 Up 157 in 30 days
- Best buylist
Buy NPH #158 nonfoil
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Soul Conduit Price Summary
The benchmark price (cheapest playable nonfoil) is $0.56, flat over 7 days, up 9.8% over 30 days, up 24.4% over 90 days.
Soul Conduit Price History
Cardmarket is quoted in euros. Its line is drawn at the dollar equivalent.
Reprints in this period
Soul Conduit price history chart, default range 3 months. currently $0.56.
Where to Buy and Sell Soul Conduit
Every market we track for NPH #158 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.
Soul Conduit in Sealed Products
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Soul Conduit Printings & Prices
Soul Conduit has 1 tracked printing across 1 sets, in nonfoil and foil finishes.
Sell Soul Conduit: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Market | Spread to market |
|---|---|---|---|---|---|
| CoolStuffInc | NPH #158 | Foil | |||
| Card Kingdom | NPH #158 | Foil | |||
| Card Kingdom | NPH #158 | Nonfoil |
Soul Conduit Rules Text & Legality
{6}, {T}: Two target players exchange life totals.
"You have an unhealthy attachment to your selfhood. I can help you with that." —Malcator, Executor of Synthesis
Soul Conduit is legal in Modern, Legacy and Commander, and not legal in Standard, Pioneer and Pauper.
- CommanderLegal
- Duel CommanderLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- Penny DreadfulLegal
- PreDHLegal
- VintageLegal
- AlchemyNot legal
- BrawlNot legal
- Competitive BrawlNot legal
- Future StandardNot legal
- GladiatorNot legal
- HistoricNot legal
- Old SchoolNot legal
- PauperNot legal
- Pauper CommanderNot legal
- PioneerNot legal
- PremodernNot legal
- StandardNot legal
- Standard BrawlNot legal
- TimelessNot legal
Soul Conduit Rulings
- Jun 1, 2011
If a player can’t gain life, that player can’t exchange life totals with a player with a higher life total. If a player can’t lose life, that player can’t exchange life totals with a player with a lower life total. In either of these cases, neither player’s life total will change.
- Jun 1, 2011
If one of the targeted players is an illegal target when the activated ability tries to resolve, the exchange won’t happen. Neither player’s life total will change.
- Jun 1, 2011
In a Two-Headed Giant game, each player is considered to have the same life total as their team. If the two targeted players are on different teams, the teams will end up exchanging life totals. If the two targeted players are teammates, nothing will happen.
- Jun 1, 2011
When the life totals are exchanged, each player gains or loses the amount of life necessary to equal the other player’s previous life total. For example, if Player A has 5 life and Player B has 3 life before the exchange, Player A will lose 2 life and Player B will gain 2 life. Replacement effects may modify these gains and losses, and triggered abilities may trigger on them.
Reprints & Reprint Risk
Soul Conduit has been reprinted 2 times.
- May 13, 2011New PhyrexiaNPH #158
- May 13, 2011New Phyrexia · foilNPH #158
Soul Conduit in Commander
Soul Conduit is the #12,871 most-played card on EDHREC, up 157 places over the last 30 days.
across all Commander decks Up 157 in 30 days
Soul Conduit FAQ
How much is Soul Conduit worth?
Soul Conduit is worth about $0.56 for its cheapest playable printing as of Nov 8, 2026.
Is Soul Conduit legal in Commander?
Yes. Soul Conduit is legal in Commander. It is also legal in Modern and Legacy.
Has Soul Conduit been reprinted?
Yes. Soul Conduit has been reprinted 2 times, with 1 printings tracked on The Index.
Why is Soul Conduit cheap?
Soul Conduit trades at about $0.56; 2 reprints keep supply plentiful, and Commander demand is modest (#12,871 on EDHREC).