
Strange Inversion
- 1-year range
- 30 days
- −12.5%
- EDHREC rank
- #27,205 Down 101 in 30 days
- Best buylist
Buy CHK #192 nonfoil
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Strange Inversion Price Summary
The benchmark price (cheapest playable nonfoil) is $0.21, down 8.7% over 7 days, down 12.5% over 30 days, down 16.0% over 90 days.
Strange Inversion Price History
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Reprints in this period
Strange Inversion price history chart, default range 3 months. currently $0.21.
Where to Buy and Sell Strange Inversion
Every market we track for CHK #192 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.
Strange Inversion in Sealed Products
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Strange Inversion Printings & Prices
Strange Inversion has 1 tracked printing across 1 sets, in nonfoil and foil finishes.
Sell Strange Inversion: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Market | Spread to market |
|---|---|---|---|---|---|
| Card Kingdom | CHK #192 | Foil | |||
| Card Kingdom | CHK #192 | Nonfoil |
Strange Inversion Rules Text & Legality
Switch target creature's power and toughness until end of turn.
Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Strange Inversion is legal in Modern, Legacy and Commander, and not legal in Standard, Pioneer and Pauper.
- CommanderLegal
- Duel CommanderLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- Penny DreadfulLegal
- PreDHLegal
- VintageLegal
- AlchemyNot legal
- BrawlNot legal
- Competitive BrawlNot legal
- Future StandardNot legal
- GladiatorNot legal
- HistoricNot legal
- Old SchoolNot legal
- PauperNot legal
- Pauper CommanderNot legal
- PioneerNot legal
- PremodernNot legal
- StandardNot legal
- Standard BrawlNot legal
- TimelessNot legal
Strange Inversion Rulings
- Mar 19, 2021
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
- Mar 19, 2021
Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
- Mar 19, 2021
Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
- Jun 7, 2013
A card with a splice ability can't be spliced onto itself because the spell is on the stack (and not in your hand) when you reveal the cards you want to splice onto it.
- Jun 7, 2013
If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen.
Reprints & Reprint Risk
Strange Inversion has been reprinted 2 times.
- Oct 1, 2004Champions of KamigawaCHK #192
- Oct 1, 2004Champions of Kamigawa · foilCHK #192
Strange Inversion in Commander
Strange Inversion is the #27,205 most-played card on EDHREC, down 101 places over the last 30 days.
across all Commander decks Down 101 in 30 days
Strange Inversion FAQ
How much is Strange Inversion worth?
Strange Inversion is worth about $0.21 for its cheapest playable printing as of Nov 10, 2026.
Is Strange Inversion legal in Commander?
Yes. Strange Inversion is legal in Commander. It is also legal in Modern and Legacy.
Has Strange Inversion been reprinted?
Yes. Strange Inversion has been reprinted 2 times, with 1 printings tracked on The Index.
Why is Strange Inversion cheap?
Strange Inversion trades at about $0.21; 2 reprints keep supply plentiful, and Commander demand is modest (#27,205 on EDHREC).