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Summon: Fenrir Final Fantasy MTG card

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Summon: Fenrir

ENCHANTMENT CREATURE — SAGA WOLF Uncommon
Final Fantasy FIN #203 EDHREC #2,015
$0.42
+13.5% 7 days

Price history

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Summon: Fenrir price history chart, default range 3 months. currently $0.42.

View buying optionsMana Pool · Nonfoil

Summon: Fenrir Price Summary

Summon: Fenrir's current headline price is $0.42.

Summon: Fenrir Printings & Prices

2 printings

Summon: Fenrir has 2 tracked printings across 1 sets, in nonfoil and foil finishes, including borderless treatments.

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Current

Sell Summon: Fenrir: Buylist Offers

6 offers
Buyer Printing Finish Cash offer Retail Spread
Card Kingdom FIN #372 Nonfoil
Card Kingdom FIN #372 Foil
CoolStuffInc FIN #372 Foil
Card Kingdom FIN #203 Foil
CoolStuffInc FIN #372 Nonfoil
Card Kingdom FIN #203 Nonfoil

Summon: Fenrir Rules Text & Legality

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Enchantment Creature — Saga Wolf — mana cost {2}{G}

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.

III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.

""Who dares summon me from the darkness?""

Summon: Fenrir is legal in Standard, Pioneer, Modern, Legacy and Commander, and not legal in Pauper.

pauper
Not legal

Summon: Fenrir Rulings

5 most recent
  • Jun 6, 2025 A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.
  • Jun 6, 2025 As a Saga enters, its controller puts a lore counter on it. As your first main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
  • Jun 6, 2025 Due to a rules change that takes effect with this release (see below for details), a Saga that somehow loses all of its chapter abilities will not be sacrificed as a state-based action. It will also not gain a lore counter at the beginning of each of its controller's first main phases.
  • Jun 6, 2025 Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
  • Jun 6, 2025 If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

Reprints & Reprint Risk

4 printings

Summon: Fenrir has been reprinted 4 times. The Final Fantasy reprint cut the price 51% in 30 days.

Set Date Rarity Treatment Price before Day 1 30 days 90 days
FIN #372 2025-06-13 Uncommon Borderless
FIN #203 2025-06-13 Uncommon Standard
FIN #203 2025-06-13 Uncommon Standard
FIN #372 2025-06-13 Uncommon Borderless

Summon: Fenrir in Commander

Summon: Fenrir is the #2,015 most-played card on EDHREC, up 160 places over the last 30 days.

Summon: Fenrir FAQ

How much is Summon: Fenrir worth?

Summon: Fenrir is worth about $0.42 for its cheapest playable printing as of Sep 23, 2026.

Is Summon: Fenrir legal in Commander?

Yes — Summon: Fenrir is legal in Commander. It is also legal in Standard, Pioneer, Modern and Legacy.

Has Summon: Fenrir been reprinted?

Yes — Summon: Fenrir has been reprinted 4 times, with 2 printings tracked on The Index.

Why is Summon: Fenrir cheap?

Summon: Fenrir trades at about $0.42 — 4 reprints keep supply plentiful.