Magic

Prices updated

Summon: Fenrir Final Fantasy MTG card
FIN #203 · Art by Chun Lo
FIN set symbol, UncommonFinal Fantasy#203Uncommon

Summon: Fenrir

Enchantment Creature · Saga Wolf
TCGplayer market · FIN #203 nonfoil
$0.37 0.0% $0.00, 7 days
1-year range
30 days
−15.9%
EDHREC rank
#1,933 Up 50 in 30 days
Best buylist

Buy FIN #203 nonfoil

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Summon: Fenrir Price Summary

The benchmark price (cheapest playable nonfoil) is $0.37, flat over 7 days, down 15.9% over 30 days, up 5.7% over 90 days.

Summon: Fenrir Price History

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Summon: Fenrir price history chart, default range 3 months. currently $0.37.

Where to Buy and Sell Summon: Fenrir

Every market we track for FIN #203 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.

Summon: Fenrir in Sealed Products

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Summon: Fenrir Printings & Prices

Summon: Fenrir has 2 tracked printings across 1 sets, in nonfoil and foil finishes, including borderless treatments.

FIN set symbol, UncommonFIN #203
Viewing
FIN set symbol, UncommonFIN #372
Borderless

Sell Summon: Fenrir: Buylist Offers

BuyerPrintingFinishCash offerMarketSpread to market
Card KingdomFIN #372Nonfoil
CoolStuffIncFIN #372Nonfoil
Card KingdomFIN #372Foil
CoolStuffIncFIN #372Foil
Card KingdomFIN #203Foil
Card KingdomFIN #203Nonfoil

Summon: Fenrir Rules Text & Legality

Summon: Fenrir

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.

III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.

"Who dares summon me from the darkness?"

Summon: Fenrir is legal in Standard, Pioneer, Modern, Legacy and Commander, and not legal in Pauper.

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Summon: Fenrir Rulings

  • Jun 6, 2025

    A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.

  • Jun 6, 2025

    As a Saga enters, its controller puts a lore counter on it. As your first main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

  • Jun 6, 2025

    Due to a rules change that takes effect with this release (see below for details), a Saga that somehow loses all of its chapter abilities will not be sacrificed as a state-based action. It will also not gain a lore counter at the beginning of each of its controller's first main phases.

  • Jun 6, 2025

    Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

  • Jun 6, 2025

    If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

Reprints & Reprint Risk

Summon: Fenrir has been reprinted 4 times. The Final Fantasy reprint cut the price 51% in 30 days.

  • Jun 13, 2025FIN set symbol, UncommonFinal Fantasy · Borderless, foilFIN #372
  • Jun 13, 2025FIN set symbol, UncommonFinal Fantasy · foilFIN #203
  • Jun 13, 2025FIN set symbol, UncommonFinal FantasyFIN #203
  • Jun 13, 2025FIN set symbol, UncommonFinal Fantasy · BorderlessFIN #372

Summon: Fenrir in Commander

Summon: Fenrir is the #1,933 most-played card on EDHREC, up 50 places over the last 30 days.

#1,933 EDHREC rank
across all Commander decks Up 50 in 30 days

Summon: Fenrir FAQ

How much is Summon: Fenrir worth?

Summon: Fenrir is worth about $0.37 for its cheapest playable printing as of Nov 9, 2026.

Is Summon: Fenrir legal in Commander?

Yes. Summon: Fenrir is legal in Commander. It is also legal in Standard, Pioneer, Modern and Legacy.

Has Summon: Fenrir been reprinted?

Yes. Summon: Fenrir has been reprinted 4 times, with 2 printings tracked on The Index.

Why is Summon: Fenrir cheap?

Summon: Fenrir trades at about $0.37; 4 reprints keep supply plentiful.

What can I play instead of Summon: Fenrir?

Cards that fill a similar role include The Weatherseed Treaty, Jugan Defends the Temple // Remnant of the Rising Star, The First Iroan Games.