Magic

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Summon: Knights of Round Final Fantasy MTG card
FIN #36 · Art by Takayama Toshiaki
FIN set symbol, MythicFinal Fantasy#36Mythic

Summon: Knights of Round

Enchantment Creature · Saga KnightIndestructible
TCGplayer market · FIN #36 nonfoil
$13.96 +6.7% +$0.88, 7 days
1-year range
30 days
+1.4%
EDHREC rank
#2,132 Up 41 in 30 days
Best buylist

Buy FIN #36 nonfoil

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Summon: Knights of Round Price Summary

The benchmark price (cheapest playable nonfoil) is $13.96, up 6.7% over 7 days, up 1.4% over 30 days, up 8.8% over 90 days.

Summon: Knights of Round Price History

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Summon: Knights of Round price history chart, default range 3 months. currently $13.96.

Where to Buy and Sell Summon: Knights of Round

Every market we track for FIN #36 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.

Summon: Knights of Round in Sealed Products

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Summon: Knights of Round Printings & Prices

Summon: Knights of Round has 3 tracked printings across 2 sets, in nonfoil and foil finishes, including borderless and prerelease treatments.

FIN set symbol, MythicFIN #36
Viewing
FIN set symbol, MythicFIN #359
Borderless
PFIN set symbol, MythicPFIN #36s
PrereleaseDate-stamped

Sell Summon: Knights of Round: Buylist Offers

BuyerPrintingFinishCash offerMarketSpread to market
Card KingdomFIN #359Foil
Card KingdomPFIN #36sFoil
CoolStuffIncFIN #359Foil
Card KingdomFIN #359Nonfoil
CoolStuffIncFIN #359Nonfoil
Card KingdomFIN #36Foil
Card KingdomFIN #36Nonfoil
CoolStuffIncFIN #36Foil
CoolStuffIncFIN #36Nonfoil

Summon: Knights of Round Rules Text & Legality

Summon: Knights of Round

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)

I, II, III, IV — Create three 2/2 white Knight creature tokens.

V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.

Indestructible

Summon: Knights of Round is legal in Standard, Pioneer, Modern, Legacy and Commander, and not legal in Pauper.

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Summon: Knights of Round Rulings

  • Jun 6, 2025

    A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.

  • Jun 6, 2025

    As a Saga enters, its controller puts a lore counter on it. As your first main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

  • Jun 6, 2025

    Due to a rules change that takes effect with this release (see below for details), a Saga that somehow loses all of its chapter abilities will not be sacrificed as a state-based action. It will also not gain a lore counter at the beginning of each of its controller's first main phases.

  • Jun 6, 2025

    Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

  • Jun 6, 2025

    If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

Reprints & Reprint Risk

Summon: Knights of Round has been reprinted 5 times.

  • Jun 13, 2025FIN set symbol, MythicFinal Fantasy · foilFIN #36
  • Jun 13, 2025PFIN set symbol, MythicFinal Fantasy Promos · Prerelease, foilPFIN #36s
  • Jun 13, 2025FIN set symbol, MythicFinal Fantasy · Borderless, foilFIN #359
  • Jun 13, 2025FIN set symbol, MythicFinal Fantasy · BorderlessFIN #359
  • Jun 13, 2025FIN set symbol, MythicFinal FantasyFIN #36

Summon: Knights of Round in Commander

Summon: Knights of Round is the #2,132 most-played card on EDHREC, up 41 places over the last 30 days.

#2,132 EDHREC rank
across all Commander decks Up 41 in 30 days

Summon: Knights of Round FAQ

How much is Summon: Knights of Round worth?

Summon: Knights of Round is worth about $13.96 for its cheapest playable printing as of Nov 9, 2026.

Is Summon: Knights of Round legal in Commander?

Yes. Summon: Knights of Round is legal in Commander. It is also legal in Standard, Pioneer, Modern and Legacy.

Has Summon: Knights of Round been reprinted?

Yes. Summon: Knights of Round has been reprinted 5 times, with 3 printings tracked on The Index.

Why is Summon: Knights of Round expensive?

Summon: Knights of Round holds a $13.96 price because even with 5 reprints, demand keeps pace with supply.

What can I play instead of Summon: Knights of Round?

Cards that fill a similar role include History of Benalia, The Circle of Loyalty, Elspeth, Sun's Champion.