
Summon: Knights of Round
- 1-year range
- 30 days
- +1.4%
- EDHREC rank
- #2,132 Up 41 in 30 days
- Best buylist
Buy FIN #36 nonfoil
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Summon: Knights of Round Price Summary
The benchmark price (cheapest playable nonfoil) is $13.96, up 6.7% over 7 days, up 1.4% over 30 days, up 8.8% over 90 days.
Summon: Knights of Round Price History
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Reprints in this period
Summon: Knights of Round price history chart, default range 3 months. currently $13.96.
Where to Buy and Sell Summon: Knights of Round
Every market we track for FIN #36 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.
Summon: Knights of Round in Sealed Products
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Summon: Knights of Round Printings & Prices
Summon: Knights of Round has 3 tracked printings across 2 sets, in nonfoil and foil finishes, including borderless and prerelease treatments.
Sell Summon: Knights of Round: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Market | Spread to market |
|---|---|---|---|---|---|
| Card Kingdom | FIN #359 | Foil | |||
| Card Kingdom | PFIN #36s | Foil | |||
| CoolStuffInc | FIN #359 | Foil | |||
| Card Kingdom | FIN #359 | Nonfoil | |||
| CoolStuffInc | FIN #359 | Nonfoil | |||
| Card Kingdom | FIN #36 | Foil | |||
| Card Kingdom | FIN #36 | Nonfoil | |||
| CoolStuffInc | FIN #36 | Foil | |||
| CoolStuffInc | FIN #36 | Nonfoil |
Summon: Knights of Round Rules Text & Legality
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)
I, II, III, IV — Create three 2/2 white Knight creature tokens.
V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Indestructible
Summon: Knights of Round is legal in Standard, Pioneer, Modern, Legacy and Commander, and not legal in Pauper.
- AlchemyLegal
- BrawlLegal
- CommanderLegal
- Competitive BrawlLegal
- Duel CommanderLegal
- Future StandardLegal
- GladiatorLegal
- HistoricLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- Penny DreadfulLegal
- PioneerLegal
- StandardLegal
- Standard BrawlLegal
- TimelessLegal
- VintageLegal
- Old SchoolNot legal
- PauperNot legal
- Pauper CommanderNot legal
- PreDHNot legal
- PremodernNot legal
Summon: Knights of Round Rulings
- Jun 6, 2025
A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.
- Jun 6, 2025
As a Saga enters, its controller puts a lore counter on it. As your first main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
- Jun 6, 2025
Due to a rules change that takes effect with this release (see below for details), a Saga that somehow loses all of its chapter abilities will not be sacrificed as a state-based action. It will also not gain a lore counter at the beginning of each of its controller's first main phases.
- Jun 6, 2025
Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
- Jun 6, 2025
If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
Reprints & Reprint Risk
Summon: Knights of Round has been reprinted 5 times.
- Jun 13, 2025Final Fantasy · foilFIN #36
- Jun 13, 2025Final Fantasy Promos · Prerelease, foilPFIN #36s
- Jun 13, 2025Final Fantasy · Borderless, foilFIN #359
- Jun 13, 2025Final Fantasy · BorderlessFIN #359
- Jun 13, 2025Final FantasyFIN #36
Summon: Knights of Round in Commander
Summon: Knights of Round is the #2,132 most-played card on EDHREC, up 41 places over the last 30 days.
across all Commander decks Up 41 in 30 days
Summon: Knights of Round FAQ
How much is Summon: Knights of Round worth?
Summon: Knights of Round is worth about $13.96 for its cheapest playable printing as of Nov 9, 2026.
Is Summon: Knights of Round legal in Commander?
Yes. Summon: Knights of Round is legal in Commander. It is also legal in Standard, Pioneer, Modern and Legacy.
Has Summon: Knights of Round been reprinted?
Yes. Summon: Knights of Round has been reprinted 5 times, with 3 printings tracked on The Index.
Why is Summon: Knights of Round expensive?
Summon: Knights of Round holds a $13.96 price because even with 5 reprints, demand keeps pace with supply.
What can I play instead of Summon: Knights of Round?
Cards that fill a similar role include History of Benalia, The Circle of Loyalty, Elspeth, Sun's Champion.





