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Summon: Valefor
Price history
Summon: Valefor price history chart, default range 3 months. currently $0.27.
Summon: Valefor Price Summary
Summon: Valefor's current headline price is $0.27.
Summon: Valefor Printings & Prices
Summon: Valefor has 2 tracked printings across 1 sets, in nonfoil, foil and surge foil finishes, including borderless treatments.
All finishes
Sell Summon: Valefor: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Retail | Spread |
|---|---|---|---|---|---|
| Card Kingdom | FIC #197 | Foil | — | — | — |
| CoolStuffInc | FIC #197 | Foil | — | — | — |
| Card Kingdom | FIC #197 | Nonfoil | — | — | — |
| CoolStuffInc | FIC #197 | Nonfoil | — | — | — |
| Card Kingdom | FIC #42 | Surge Foil | — | — | — |
| CoolStuffInc | FIC #42 | Nonfoil | — | — | — |
| CoolStuffInc | FIC #42 | Surge Foil | — | — | — |
| Card Kingdom | FIC #42 | Nonfoil | — | — | — |
Summon: Valefor Rules Text & Legality
View on Scryfall ↗(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Sonic Wings — Each opponent chooses a creature with the greatest mana value among creatures they control. Return those creatures to their owners' hands.
II, III, IV — Tap up to one target creature and put a stun counter on it.
Flying
Summon: Valefor is legal in Legacy and Commander, and not legal in Standard, Pioneer, Modern and Pauper.
Summon: Valefor Rulings
- Jun 6, 2025 A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.
- Jun 6, 2025 As a Saga enters, its controller puts a lore counter on it. As your first main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
- Jun 6, 2025 Due to a rules change that takes effect with this release (see below for details), a Saga that somehow loses all of its chapter abilities will not be sacrificed as a state-based action. It will also not gain a lore counter at the beginning of each of its controller's first main phases.
- Jun 6, 2025 Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
- Jun 6, 2025 If a creature on the battlefield has {X} in its mana cost, X is 0 for the purpose of determining its mana value.
Reprints & Reprint Risk
Summon: Valefor has been reprinted 4 times. The Final Fantasy Commander reprint cut the price 6% in 30 days.
| Set | Date | Rarity | Treatment | Price before | Day 1 | 30 days | 90 days |
|---|---|---|---|---|---|---|---|
| FIC #42 | 2025-12-05 | Rare | Standard | — | — | — | — |
| FIC #197 | 2025-12-05 | Rare | Borderless | — | — | — | — |
| FIC #197 | 2025-12-05 | Rare | Borderless | — | — | — | — |
| FIC #42 | 2025-12-05 | Rare | Standard | — | — | — | — |
Summon: Valefor in Commander
Summon: Valefor is the #4,616 most-played card on EDHREC, up 166 places over the last 30 days.
Summon: Valefor FAQ
How much is Summon: Valefor worth?
Summon: Valefor is worth about $0.27 for its cheapest playable printing as of Sep 22, 2026.
Is Summon: Valefor legal in Commander?
Yes — Summon: Valefor is legal in Commander. It is also legal in Legacy.
Has Summon: Valefor been reprinted?
Yes — Summon: Valefor has been reprinted 4 times, with 2 printings tracked on The Index.
Why is Summon: Valefor cheap?
Summon: Valefor trades at about $0.27 — 4 reprints keep supply plentiful.