
Sunhome Guildmage
- 1-year range
- 30 days
- 0.0%
- EDHREC rank
- #20,824 Down 150 in 30 days
- Best buylist
Buy GTC #200 nonfoil
Affiliate links. TCG Strat may earn a commission from TCGplayer, Mana Pool and eBay. Prices are TCGplayer’s market price, Card Kingdom’s retail price and Mana Pool’s lowest listing.
Sunhome Guildmage Price Summary
The benchmark price (cheapest playable nonfoil) is $0.10, flat over 7 days, flat over 30 days, down 72.2% over 90 days.
Sunhome Guildmage Price History
Cardmarket is quoted in euros. Its line is drawn at the dollar equivalent.
Reprints in this period
Sunhome Guildmage price history chart, default range 3 months. currently $0.10.
Where to Buy and Sell Sunhome Guildmage
Every market we track for GTC #200 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.
Sunhome Guildmage in Sealed Products
Checking which sealed products hold GTC #200 nonfoil.
Loading sealed products.
Sunhome Guildmage Printings & Prices
Sunhome Guildmage has 3 tracked printings across 3 sets, in nonfoil and foil finishes.
Sell Sunhome Guildmage: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Market | Spread to market |
|---|---|---|---|---|---|
| Card Kingdom | MM3 #191 | Foil | |||
| Card Kingdom | GTC #200 | Foil | |||
| CoolStuffInc | GTC #200 | Foil | |||
| Card Kingdom | MM3 #191 | Nonfoil | |||
| Card Kingdom | GK1 #95 | Nonfoil | |||
| Card Kingdom | GTC #200 | Nonfoil |
Sunhome Guildmage Rules Text & Legality
{1}{R}{W}: Creatures you control get +1/+0 until end of turn.
{2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste.
Sunhome Guildmage is legal in Pioneer, Modern, Legacy and Commander, and not legal in Standard and Pauper.
- CommanderLegal
- Duel CommanderLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- PioneerLegal
- VintageLegal
- AlchemyNot legal
- BrawlNot legal
- Competitive BrawlNot legal
- Future StandardNot legal
- GladiatorNot legal
- HistoricNot legal
- Old SchoolNot legal
- PauperNot legal
- Pauper CommanderNot legal
- Penny DreadfulNot legal
- PreDHNot legal
- PremodernNot legal
- StandardNot legal
- Standard BrawlNot legal
- TimelessNot legal
Sunhome Guildmage Rulings
- Jan 24, 2013
Only creatures you control when Sunhome Guildmage’s first ability resolves will get +1/+0. Creatures that come under your control later in the turn will not.
Reprints & Reprint Risk
Sunhome Guildmage has been reprinted 5 times.
- Feb 1, 2013GatecrashGTC #200
- Feb 1, 2013Gatecrash · foilGTC #200
- Mar 17, 2017Modern Masters 2017MM3 #191
- Mar 17, 2017Modern Masters 2017 · foilMM3 #191
- Nov 2, 2018GRN Guild KitGK1 #95
Sunhome Guildmage in Commander
Sunhome Guildmage is the #20,824 most-played card on EDHREC, down 150 places over the last 30 days.
across all Commander decks Down 150 in 30 days
Sunhome Guildmage FAQ
How much is Sunhome Guildmage worth?
Sunhome Guildmage is worth about $0.10 for its cheapest playable printing as of Nov 8, 2026.
Is Sunhome Guildmage legal in Commander?
Yes. Sunhome Guildmage is legal in Commander. It is also legal in Pioneer, Modern and Legacy.
Has Sunhome Guildmage been reprinted?
Yes. Sunhome Guildmage has been reprinted 5 times, with 3 printings tracked on The Index.
Why is Sunhome Guildmage cheap?
Sunhome Guildmage trades at about $0.10; 5 reprints keep supply plentiful, and Commander demand is modest (#20,824 on EDHREC).