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Suspicious Stowaway // Seafaring Werewolf
Price history
Suspicious Stowaway // Seafaring Werewolf price history chart, default range 3 months. currently $0.20.
Suspicious Stowaway // Seafaring Werewolf Price Summary
Suspicious Stowaway // Seafaring Werewolf's current headline price is $0.20.
Suspicious Stowaway // Seafaring Werewolf Printings & Prices
Suspicious Stowaway // Seafaring Werewolf has 4 tracked printings across 3 sets, in nonfoil and foil finishes, including inverted, showcase and prerelease treatments.
All finishes
Sell Suspicious Stowaway // Seafaring Werewolf: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Retail | Spread |
|---|---|---|---|---|---|
| Card Kingdom | DBL #80 | Foil | — | — | — |
| CoolStuffInc | MID #80 | Foil | — | — | — |
| Card Kingdom | MID #288 | Foil | — | — | — |
| Card Kingdom | PMID #80s | Foil | — | — | — |
| Card Kingdom | MID #80 | Foil | — | — | — |
| Card Kingdom | MID #288 | Nonfoil | — | — | — |
| Card Kingdom | MID #80 | Nonfoil | — | — | — |
| Card Kingdom | DBL #80 | Nonfoil | — | — | — |
Suspicious Stowaway // Seafaring Werewolf Rules Text & Legality
View on Scryfall ↗Suspicious Stowaway // Seafaring Werewolf is legal in Pioneer, Modern, Legacy and Commander, and not legal in Standard and Pauper.
Suspicious Stowaway // Seafaring Werewolf Rulings
- Sep 24, 2021 Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
- Sep 24, 2021 Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
- Sep 24, 2021 Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
- Sep 24, 2021 If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
- Sep 24, 2021 If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
Reprints & Reprint Risk
Suspicious Stowaway // Seafaring Werewolf has been reprinted 7 times.
| Set | Date | Rarity | Treatment |
|---|---|---|---|
| DBL #80 | 2022-01-28 | Rare | Inverted |
| DBL #80 | 2022-01-28 | Rare | Inverted |
| PMID #80s | 2021-09-24 | Rare | Prerelease |
| MID #288 | 2021-09-24 | Rare | Showcase |
| MID #288 | 2021-09-24 | Rare | Showcase |
| MID #80 | 2021-09-24 | Rare | Standard |
| MID #80 | 2021-09-24 | Rare | Standard |
Suspicious Stowaway // Seafaring Werewolf in Commander
Suspicious Stowaway // Seafaring Werewolf is the #16,415 most-played card on EDHREC, down 584 places over the last 30 days.
Suspicious Stowaway // Seafaring Werewolf FAQ
How much is Suspicious Stowaway // Seafaring Werewolf worth?
Suspicious Stowaway // Seafaring Werewolf is worth about $0.20 for its cheapest playable printing as of Sep 23, 2026.
Is Suspicious Stowaway // Seafaring Werewolf legal in Commander?
Yes — Suspicious Stowaway // Seafaring Werewolf is legal in Commander. It is also legal in Pioneer, Modern and Legacy.
Has Suspicious Stowaway // Seafaring Werewolf been reprinted?
Yes — Suspicious Stowaway // Seafaring Werewolf has been reprinted 7 times, with 4 printings tracked on The Index.
Why is Suspicious Stowaway // Seafaring Werewolf cheap?
Suspicious Stowaway // Seafaring Werewolf trades at about $0.20 — 7 reprints keep supply plentiful, and Commander demand is modest (#16,415 on EDHREC).