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Suspicious Stowaway // Seafaring Werewolf Innistrad: Midnight Hunt MTG card

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Suspicious Stowaway // Seafaring Werewolf

CREATURE — HUMAN ROGUE WEREWOLF // CREATURE — WEREWOLF Rare
Innistrad: Midnight Hunt MID #80 EDHREC #16,415
$0.20
+0.0% 7 days

Price history

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Suspicious Stowaway // Seafaring Werewolf price history chart, default range 3 months. currently $0.20.

View buying optionsMana Pool · Nonfoil

Suspicious Stowaway // Seafaring Werewolf Price Summary

Suspicious Stowaway // Seafaring Werewolf's current headline price is $0.20.

Suspicious Stowaway // Seafaring Werewolf Printings & Prices

4 printings

Suspicious Stowaway // Seafaring Werewolf has 4 tracked printings across 3 sets, in nonfoil and foil finishes, including inverted, showcase and prerelease treatments.

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Sell Suspicious Stowaway // Seafaring Werewolf: Buylist Offers

8 offers
Buyer Printing Finish Cash offer Retail Spread
Card Kingdom DBL #80 Foil
CoolStuffInc MID #80 Foil
Card Kingdom MID #288 Foil
Card Kingdom PMID #80s Foil
Card Kingdom MID #80 Foil
Card Kingdom MID #288 Nonfoil
Card Kingdom MID #80 Nonfoil
Card Kingdom DBL #80 Nonfoil

Suspicious Stowaway // Seafaring Werewolf Rules Text & Legality

View on Scryfall ↗

Creature — Human Rogue Werewolf // Creature — Werewolf

Suspicious Stowaway // Seafaring Werewolf is legal in Pioneer, Modern, Legacy and Commander, and not legal in Standard and Pauper.

standard
Not legal
pauper
Not legal

Suspicious Stowaway // Seafaring Werewolf Rulings

5 most recent
  • Sep 24, 2021 Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
  • Sep 24, 2021 Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
  • Sep 24, 2021 Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
  • Sep 24, 2021 If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
  • Sep 24, 2021 If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

Reprints & Reprint Risk

7 printings

Suspicious Stowaway // Seafaring Werewolf has been reprinted 7 times.

Set Date Rarity Treatment
DBL #80 2022-01-28 Rare Inverted
DBL #80 2022-01-28 Rare Inverted
PMID #80s 2021-09-24 Rare Prerelease
MID #288 2021-09-24 Rare Showcase
MID #288 2021-09-24 Rare Showcase
MID #80 2021-09-24 Rare Standard
MID #80 2021-09-24 Rare Standard

Suspicious Stowaway // Seafaring Werewolf in Commander

Suspicious Stowaway // Seafaring Werewolf is the #16,415 most-played card on EDHREC, down 584 places over the last 30 days.

Suspicious Stowaway // Seafaring Werewolf FAQ

How much is Suspicious Stowaway // Seafaring Werewolf worth?

Suspicious Stowaway // Seafaring Werewolf is worth about $0.20 for its cheapest playable printing as of Sep 23, 2026.

Is Suspicious Stowaway // Seafaring Werewolf legal in Commander?

Yes — Suspicious Stowaway // Seafaring Werewolf is legal in Commander. It is also legal in Pioneer, Modern and Legacy.

Has Suspicious Stowaway // Seafaring Werewolf been reprinted?

Yes — Suspicious Stowaway // Seafaring Werewolf has been reprinted 7 times, with 4 printings tracked on The Index.

Why is Suspicious Stowaway // Seafaring Werewolf cheap?

Suspicious Stowaway // Seafaring Werewolf trades at about $0.20 — 7 reprints keep supply plentiful, and Commander demand is modest (#16,415 on EDHREC).