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The Flame of Keld Dominaria MTG card

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The Flame of Keld

ENCHANTMENT — SAGA Uncommon
Dominaria DOM #123 EDHREC #20,210
$0.22
-4.3% 7 days

Price history

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The Flame of Keld price history chart, default range 3 months. currently $0.22.

View buying optionsMana Pool · Nonfoil

The Flame of Keld Price Summary

The Flame of Keld's current headline price is $0.22.

The Flame of Keld Printings & Prices

2 printings

The Flame of Keld has 2 tracked printings across 2 sets, in nonfoil and foil finishes.

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Sell The Flame of Keld: Buylist Offers

3 offers
Buyer Printing Finish Cash offer Retail Spread
Card Kingdom DOM #123 Foil
Card Kingdom PLST #DOM-123 Nonfoil
Card Kingdom DOM #123 Nonfoil

The Flame of Keld Rules Text & Legality

View on Scryfall ↗

Enchantment — Saga — mana cost {1}{R}

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Discard your hand.

II — Draw two cards.

III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.

The Flame of Keld is legal in Pioneer, Modern, Legacy and Commander, and not legal in Standard and Pauper.

standard
Not legal
pauper
Not legal

The Flame of Keld Rulings

5 most recent
  • Apr 27, 2018 A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.
  • Apr 27, 2018 As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
  • Apr 27, 2018 Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.
  • Apr 27, 2018 If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.
  • Apr 27, 2018 If damage dealt by a source you control is being divided or assigned among multiple permanents an opponent controls or among an opponent and one or more permanents they control simultaneously, divide the original amount before adding 2. For example, if you attack with a 5/5 red creature with trample and your opponent blocks with a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. These amounts are then modified to 4 and 5, respectively.

Reprints & Reprint Risk

3 printings

The Flame of Keld has been reprinted 3 times.

Set Date Rarity Treatment
PLST #DOM-123 2022-04-29 Uncommon Standard
DOM #123 2018-04-27 Uncommon Standard
DOM #123 2018-04-27 Uncommon Standard

The Flame of Keld in Commander

The Flame of Keld is the #20,210 most-played card on EDHREC, down 203 places over the last 30 days.

The Flame of Keld FAQ

How much is The Flame of Keld worth?

The Flame of Keld is worth about $0.22 for its cheapest playable printing as of Sep 23, 2026.

Is The Flame of Keld legal in Commander?

Yes — The Flame of Keld is legal in Commander. It is also legal in Pioneer, Modern and Legacy.

Has The Flame of Keld been reprinted?

Yes — The Flame of Keld has been reprinted 3 times, with 2 printings tracked on The Index.

Why is The Flame of Keld cheap?

The Flame of Keld trades at about $0.22 — 3 reprints keep supply plentiful, and Commander demand is modest (#20,210 on EDHREC).