Magic

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The Trickster-God's Heist Kaldheim MTG card
KHM #232 · Art by Randy Vargas
KHM set symbol, UncommonKaldheim#232Uncommon

The Trickster-God's Heist

Enchantment · Saga
TCGplayer market · KHM #232 nonfoil
$0.17 −5.6% −$0.01, 7 days
1-year range
30 days
−19.1%
EDHREC rank
#11,878 Down 148 in 30 days
Best buylist

Buy KHM #232 nonfoil

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The Trickster-God's Heist Price Summary

The benchmark price (cheapest playable nonfoil) is $0.17, down 5.6% over 7 days, down 19.1% over 30 days, down 10.5% over 90 days.

The Trickster-God's Heist Price History

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The Trickster-God's Heist price history chart, default range 3 months. currently $0.17.

Where to Buy and Sell The Trickster-God's Heist

Every market we track for KHM #232 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.

The Trickster-God's Heist in Sealed Products

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The Trickster-God's Heist Printings & Prices

The Trickster-God's Heist has 1 tracked printing across 1 sets, in nonfoil and foil finishes.

KHM set symbol, UncommonKHM #232
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Sell The Trickster-God's Heist: Buylist Offers

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The Trickster-God's Heist Rules Text & Legality

The Trickster-God's Heist

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — You may exchange control of two target creatures.

II — You may exchange control of two target nonbasic, noncreature permanents that share a card type.

III — Target player loses 3 life and you gain 3 life.

The Trickster-God's Heist is legal in Pioneer, Modern, Legacy and Commander, and not legal in Standard and Pauper.

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The Trickster-God's Heist Rulings

  • Feb 5, 2021

    A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.

  • Feb 5, 2021

    As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

  • Feb 5, 2021

    Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

  • Feb 5, 2021

    For the chapter II ability, either target can have card types the other does not. For example, you can target an artifact land and an artifact.

  • Feb 5, 2021

    For those two abilities, you don't have to control either target.

Reprints & Reprint Risk

The Trickster-God's Heist has been reprinted 2 times.

  • Feb 5, 2021KHM set symbol, UncommonKaldheim · foilKHM #232
  • Feb 5, 2021KHM set symbol, UncommonKaldheimKHM #232

The Trickster-God's Heist in Commander

The Trickster-God's Heist is the #11,878 most-played card on EDHREC, down 148 places over the last 30 days.

#11,878 EDHREC rank
across all Commander decks Down 148 in 30 days

The Trickster-God's Heist FAQ

How much is The Trickster-God's Heist worth?

The Trickster-God's Heist is worth about $0.17 for its cheapest playable printing as of Nov 9, 2026.

Is The Trickster-God's Heist legal in Commander?

Yes. The Trickster-God's Heist is legal in Commander. It is also legal in Pioneer, Modern and Legacy.

Has The Trickster-God's Heist been reprinted?

Yes. The Trickster-God's Heist has been reprinted 2 times, with 1 printings tracked on The Index.

Why is The Trickster-God's Heist cheap?

The Trickster-God's Heist trades at about $0.17; 2 reprints keep supply plentiful, and Commander demand is modest (#11,878 on EDHREC).