Magic

Prices updated

Time of Ice Dominaria MTG card
DOM #70 · Art by Franz Vohwinkel
DOM set symbol, UncommonDominaria#70Uncommon

Time of Ice

Enchantment · Saga
TCGplayer market · DOM #70 nonfoil
$0.16 −5.9% −$0.01, 7 days
1-year range
30 days
+6.7%
EDHREC rank
#12,093 Down 149 in 30 days
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Buy DOM #70 nonfoil

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Time of Ice Price Summary

The benchmark price (cheapest playable nonfoil) is $0.16, down 5.9% over 7 days, up 6.7% over 30 days, down 51.5% over 90 days.

Time of Ice Price History

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Markets on the chart

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Time of Ice price history chart, default range 3 months. currently $0.16.

Where to Buy and Sell Time of Ice

Every market we track for DOM #70 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.

Time of Ice in Sealed Products

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Time of Ice Printings & Prices

Time of Ice has 2 tracked printings across 2 sets, in nonfoil and foil finishes.

DOM set symbol, UncommonDOM #70
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PLST set symbol, UncommonPLST #DOM-70

Sell Time of Ice: Buylist Offers

BuyerPrintingFinishCash offerMarketSpread to market
CoolStuffIncDOM #70Foil
Card KingdomDOM #70Foil
Card KingdomDOM #70Nonfoil
Card KingdomPLST #DOM-70Nonfoil

Time of Ice Rules Text & Legality

Time of Ice

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control this Saga.

III — Return all tapped creatures to their owners' hands.

Time of Ice is legal in Pioneer, Modern, Legacy and Commander, and not legal in Standard and Pauper.

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Time of Ice Rulings

  • Apr 27, 2018

    A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won't trigger again.

  • Apr 27, 2018

    As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

  • Apr 27, 2018

    Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

  • Apr 27, 2018

    If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won't cause a previous chapter ability to trigger.

  • Apr 27, 2018

    If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

Reprints & Reprint Risk

Time of Ice has been reprinted 3 times.

  • Apr 27, 2018DOM set symbol, UncommonDominariaDOM #70
  • Apr 27, 2018DOM set symbol, UncommonDominaria · foilDOM #70
  • Apr 29, 2022PLST set symbol, UncommonThe ListPLST #DOM-70

Time of Ice in Commander

Time of Ice is the #12,093 most-played card on EDHREC, down 149 places over the last 30 days.

#12,093 EDHREC rank
across all Commander decks Down 149 in 30 days

Time of Ice FAQ

How much is Time of Ice worth?

Time of Ice is worth about $0.16 for its cheapest playable printing as of Nov 9, 2026.

Is Time of Ice legal in Commander?

Yes. Time of Ice is legal in Commander. It is also legal in Pioneer, Modern and Legacy.

Has Time of Ice been reprinted?

Yes. Time of Ice has been reprinted 3 times, with 2 printings tracked on The Index.

Why is Time of Ice cheap?

Time of Ice trades at about $0.16; 3 reprints keep supply plentiful, and Commander demand is modest (#12,093 on EDHREC).