TCG STRAT · Magic: the Gathering
Time of Ice Dominaria MTG card

Affiliate links. TCG Strat may earn a commission. Commission comes from the marketplace, not you — it never changes what you pay, and never changes which price we show as cheapest.

Time of Ice

ENCHANTMENT — SAGA Uncommon
Dominaria DOM #70 EDHREC #11,824
$0.16
+6.7% 7 days

Price history

Loading price history…

Time of Ice price history chart, default range 3 months. currently $0.16.

View buying optionsMana Pool · Nonfoil

Time of Ice Price Summary

Time of Ice's current headline price is $0.16.

Time of Ice Printings & Prices

2 printings

Time of Ice has 2 tracked printings across 2 sets, in nonfoil and foil finishes.

SORT
FINISH
All finishes
VERSIONS
COMPARE
Current

Sell Time of Ice: Buylist Offers

4 offers
Buyer Printing Finish Cash offer Retail Spread
Card Kingdom DOM #70 Foil
CoolStuffInc DOM #70 Foil
Card Kingdom DOM #70 Nonfoil
Card Kingdom PLST #DOM-70 Nonfoil

Time of Ice Rules Text & Legality

View on Scryfall ↗

Enchantment — Saga — mana cost {3}{U}

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control this Saga.

III — Return all tapped creatures to their owners' hands.

Time of Ice is legal in Pioneer, Modern, Legacy and Commander, and not legal in Standard and Pauper.

standard
Not legal
pauper
Not legal

Time of Ice Rulings

5 most recent
  • Apr 27, 2018 A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won't trigger again.
  • Apr 27, 2018 As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
  • Apr 27, 2018 Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
  • Apr 27, 2018 If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won't cause a previous chapter ability to trigger.
  • Apr 27, 2018 If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

Reprints & Reprint Risk

3 printings

Time of Ice has been reprinted 3 times.

Set Date Rarity Treatment
PLST #DOM-70 2022-04-29 Uncommon Standard
DOM #70 2018-04-27 Uncommon Standard
DOM #70 2018-04-27 Uncommon Standard

Time of Ice in Commander

Time of Ice is the #11,824 most-played card on EDHREC, down 345 places over the last 30 days.

Time of Ice FAQ

How much is Time of Ice worth?

Time of Ice is worth about $0.16 for its cheapest playable printing as of Sep 23, 2026.

Is Time of Ice legal in Commander?

Yes — Time of Ice is legal in Commander. It is also legal in Pioneer, Modern and Legacy.

Has Time of Ice been reprinted?

Yes — Time of Ice has been reprinted 3 times, with 2 printings tracked on The Index.

Why is Time of Ice cheap?

Time of Ice trades at about $0.16 — 3 reprints keep supply plentiful, and Commander demand is modest (#11,824 on EDHREC).