
Toil // Trouble
- 1-year range
- 30 days
- 0.0%
- EDHREC rank
- #19,897 Down 156 in 30 days
- Best buylist
Buy DGM #133 nonfoil
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Toil // Trouble Price Summary
The benchmark price (cheapest playable nonfoil) is $0.11, flat over 7 days, flat over 30 days, down 8.3% over 90 days.
Toil // Trouble Price History
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Reprints in this period
Toil // Trouble price history chart, default range 3 months. currently $0.11.
Where to Buy and Sell Toil // Trouble
Every market we track for DGM #133 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.
Toil // Trouble in Sealed Products
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Toil // Trouble Printings & Prices
Toil // Trouble has 1 tracked printing across 1 sets, in nonfoil and foil finishes.
Sell Toil // Trouble: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Market | Spread to market |
|---|---|---|---|---|---|
| Card Kingdom | DGM #133 | Foil | |||
| Card Kingdom | DGM #133 | Nonfoil |
Toil // Trouble Rules Text & Legality
Toil // Trouble is legal in Pioneer, Modern, Legacy and Commander, and not legal in Standard and Pauper.
- BrawlLegal
- CommanderLegal
- Competitive BrawlLegal
- Duel CommanderLegal
- GladiatorLegal
- HistoricLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- Penny DreadfulLegal
- PioneerLegal
- TimelessLegal
- VintageLegal
- AlchemyNot legal
- Future StandardNot legal
- Old SchoolNot legal
- PauperNot legal
- Pauper CommanderNot legal
- PreDHNot legal
- PremodernNot legal
- StandardNot legal
- Standard BrawlNot legal
Toil // Trouble Rulings
- Apr 15, 2013
If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
- Apr 15, 2013
If you cast Toil // Trouble as a fused split card and choose to target the same player twice, the two drawn cards are counted when determining how much damage is dealt. The player can't do anything between the effects of Toil and Trouble to have fewer cards in their hand.
- Apr 15, 2013
If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
- Apr 15, 2013
If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.
- Apr 15, 2013
On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.
Reprints & Reprint Risk
Toil // Trouble has been reprinted 2 times.
- May 3, 2013Dragon's MazeDGM #133
- May 3, 2013Dragon's Maze · foilDGM #133
Toil // Trouble in Commander
Toil // Trouble is the #19,897 most-played card on EDHREC, down 156 places over the last 30 days.
across all Commander decks Down 156 in 30 days
Toil // Trouble FAQ
How much is Toil // Trouble worth?
Toil // Trouble is worth about $0.11 for its cheapest playable printing as of Nov 8, 2026.
Is Toil // Trouble legal in Commander?
Yes. Toil // Trouble is legal in Commander. It is also legal in Pioneer, Modern and Legacy.
Has Toil // Trouble been reprinted?
Yes. Toil // Trouble has been reprinted 2 times, with 1 printings tracked on The Index.
Why is Toil // Trouble cheap?
Toil // Trouble trades at about $0.11; 2 reprints keep supply plentiful, and Commander demand is modest (#19,897 on EDHREC).