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Toil // Trouble Dragon's Maze MTG card

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Toil // Trouble

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SORCERY // SORCERY Uncommon
Dragon's Maze DGM #133 EDHREC #19,562
$0.11
+10.0% 7 days

Price history

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Toil // Trouble price history chart, default range 3 months. currently $0.11.

View buying optionsTCGplayer · Nonfoil

Toil // Trouble Price Summary

Toil // Trouble's current headline price is $0.11.

Toil // Trouble Printings & Prices

1 printings

Toil // Trouble has 1 tracked printing across 1 sets, in nonfoil and foil finishes.

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FINISH
All finishes
VERSIONS
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Current

Sell Toil // Trouble: Buylist Offers

2 offers
Buyer Printing Finish Cash offer Retail Spread
Card Kingdom DGM #133 Foil
Card Kingdom DGM #133 Nonfoil

Toil // Trouble Rules Text & Legality

View on Scryfall ↗

Sorcery // Sorcery — mana cost {2}{B} // {2}{R}

Toil // Trouble is legal in Pioneer, Modern, Legacy and Commander, and not legal in Standard and Pauper.

standard
Not legal
pauper
Not legal

Toil // Trouble Rulings

5 most recent
  • Apr 15, 2013 If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
  • Apr 15, 2013 If you cast Toil // Trouble as a fused split card and choose to target the same player twice, the two drawn cards are counted when determining how much damage is dealt. The player can't do anything between the effects of Toil and Trouble to have fewer cards in their hand.
  • Apr 15, 2013 If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
  • Apr 15, 2013 If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.
  • Apr 15, 2013 On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.

Reprints & Reprint Risk

2 printings

Toil // Trouble has been reprinted 2 times.

Set Date Rarity Treatment
DGM #133 2013-05-03 Uncommon Standard
DGM #133 2013-05-03 Uncommon Standard

Toil // Trouble in Commander

Toil // Trouble is the #19,562 most-played card on EDHREC, down 429 places over the last 30 days.

Toil // Trouble FAQ

How much is Toil // Trouble worth?

Toil // Trouble is worth about $0.11 for its cheapest playable printing as of Sep 23, 2026.

Is Toil // Trouble legal in Commander?

Yes — Toil // Trouble is legal in Commander. It is also legal in Pioneer, Modern and Legacy.

Has Toil // Trouble been reprinted?

Yes — Toil // Trouble has been reprinted 2 times, with 1 printings tracked on The Index.

Why is Toil // Trouble cheap?

Toil // Trouble trades at about $0.11 — 2 reprints keep supply plentiful, and Commander demand is modest (#19,562 on EDHREC).