
Training Grounds
- 1-year range
- 30 days
- +28.4%
- EDHREC rank
- #1,037 Up 5 in 30 days
- Best buylist
Buy SLD #2619 nonfoil
Affiliate links. TCG Strat may earn a commission from TCGplayer, Mana Pool and eBay. Prices are TCGplayer’s market price, Card Kingdom’s retail price and Mana Pool’s lowest listing.
Training Grounds Price Summary
The benchmark price (cheapest playable nonfoil) is $5.92, up 1.4% over 7 days, up 28.4% over 30 days, down 24.7% over 90 days.
Training Grounds Price History
Cardmarket is quoted in euros. Its line is drawn at the dollar equivalent.
Reprints in this period
Training Grounds price history chart, default range 3 months. currently $5.92.
Where to Buy and Sell Training Grounds
Every market we track for SLD #2619 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.
Training Grounds in Sealed Products
Checking which sealed products hold SLD #2619 nonfoil.
Loading sealed products.
Training Grounds Printings & Prices
Training Grounds has 11 tracked printings across 7 sets, in nonfoil, foil, etched and halo foil finishes, including borderless, promo pack, inverted, extended art, showcase and judge promo treatments.
Sell Training Grounds: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Market | Spread to market |
|---|---|---|---|---|---|
| Card Kingdom | ROE #91 | Foil | |||
| CoolStuffInc | ROE #91 | Foil | |||
| Card Kingdom | P22 #6 | Foil | |||
| Card Kingdom | MAT #193 | Halo Foil | |||
| CoolStuffInc | MAT #193 | Halo Foil | |||
| Card Kingdom | PMAT #9p | Foil | |||
| Card Kingdom | PMAT #9p | Nonfoil | |||
| Card Kingdom | TLE #20 | Foil | |||
| Card Kingdom | MAT #59 | Nonfoil | |||
| Card Kingdom | MAT #155 | Foil |
Training Grounds Rules Text & Legality
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
"Professor, I'd wager you made this harder than the real thing!" —Cyclops, Scott Summers
Training Grounds is legal in Pioneer, Modern, Legacy and Commander, and not legal in Standard and Pauper.
- BrawlLegal
- CommanderLegal
- Competitive BrawlLegal
- Duel CommanderLegal
- GladiatorLegal
- HistoricLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- Penny DreadfulLegal
- PioneerLegal
- PreDHLegal
- TimelessLegal
- VintageLegal
- AlchemyNot legal
- Future StandardNot legal
- Old SchoolNot legal
- PauperNot legal
- Pauper CommanderNot legal
- PremodernNot legal
- StandardNot legal
- Standard BrawlNot legal
Training Grounds Rulings
- Oct 2, 2025
If an activated ability of a creature you control costs no generic mana to activate (for example, if it costs {R}{R}, it costs {0}, or it costs only nonmana actions such as {T} or "Sacrifice a creature"), Training Grounds simply won't affect it. In particular, it won't increase the cost to include a mana payment of {1}.
- Oct 2, 2025
Training Grounds affects only creatures you control on the battlefield. The costs of activated abilities that work in other zones (such as cycling or unearth) won't be reduced.
- Oct 2, 2025
Training Grounds can reduce the amount you pay for a creature's activated ability cost that includes {X}. For example, Drana, Kalastria Bloodchief has an activated ability that costs {X}{B}{B}. If you control Training Grounds and you activate the ability with X equal to 5, you'll have to pay only {3}{B}{B}. This is true even if the ability states that {X} must be paid with a certain color of mana, as Crimson Hellkite's ability does.
- Oct 2, 2025
Training Grounds can reduce the part of an activation cost represented by generic mana symbols down to nothing, as long as it still costs at least one mana. For example, if an activation cost is {2}{G}, you'd have to pay only {G}. If an activation cost is {2}, though, you'd still have to pay {1}.
- Oct 2, 2025
Training Grounds reduces the generic mana in waterbend costs for activated abilities. It will not reduce waterbend costs that are additional costs for casting spells.
Reprints & Reprint Risk
Training Grounds has been reprinted 16 times. The Avatar: The Last Airbender Eternal reprint cut the price 80% in 30 days.
- May 12, 2023March of the Machine: The Aftermath · Showcase, foilMAT #59
- May 12, 2023March of the Machine: The AftermathMAT #9
- May 12, 2023March of the Machine: The Aftermath · foilMAT #9
- May 12, 2023March of the Machine: The Aftermath · Showcase, halo foilMAT #193
- May 12, 2023March of the Machine: The Aftermath · Extended ArtMAT #155
- May 12, 2023March of the Machine: The Aftermath · Extended Art, foilMAT #155
- Feb 9, 2024March of the Machine: The Aftermath Promos · Promo Pack, foilPMAT #9p
- Feb 9, 2024March of the Machine: The Aftermath Promos · Promo PackPMAT #9p
- Nov 21, 2025Avatar: The Last Airbender Eternal · Borderless, foilTLE #20
- Nov 21, 2025Avatar: The Last Airbender Eternal · BorderlessTLE #20
Showing the 10 most recent of 16 printings.
Training Grounds in Commander
Training Grounds is the #1,037 most-played card on EDHREC, up 5 places over the last 30 days.
across all Commander decks Up 5 in 30 days
Training Grounds FAQ
How much is Training Grounds worth?
Training Grounds is worth about $5.92 for its cheapest playable printing as of Nov 8, 2026.
Is Training Grounds legal in Commander?
Yes. Training Grounds is legal in Commander. It is also legal in Pioneer, Modern and Legacy.
Has Training Grounds been reprinted?
Yes. Training Grounds has been reprinted 16 times, with 11 printings tracked on The Index.
Why is Training Grounds expensive?
Training Grounds holds a $5.92 price because Commander demand is high (#1,037 on EDHREC) and even with 16 reprints, demand keeps pace with supply.
What can I play instead of Training Grounds?
Cards that fill a similar role include Biomancer's Familiar, Heartstone, Zirda, the Dawnwaker.





