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Trouble in Pairs Teenage Mutant Ninja Turtles Source Material Borderless MTG card

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Trouble in Pairs

ENCHANTMENT Mythic
Teenage Mutant Ninja Turtles Source Material PZA #3 EDHREC #626
$14.93
-0.4% 7 days

Price history

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Trouble in Pairs price history chart, default range 3 months. currently $14.93.

View buying optionsTCGplayer · Nonfoil

Trouble in Pairs Price Summary

Trouble in Pairs's current headline price is $14.93.

Trouble in Pairs Printings & Prices

3 printings

Trouble in Pairs has 3 tracked printings across 2 sets, in nonfoil and foil finishes, including borderless and extended art treatments.

SORT
FINISH
All finishes
VERSIONS
COMPARE
Current

Sell Trouble in Pairs: Buylist Offers

6 offers
Buyer Printing Finish Cash offer Retail Spread
Card Kingdom MKC #326 Nonfoil
CoolStuffInc MKC #326 Nonfoil
CoolStuffInc MKC #15 Nonfoil
Card Kingdom MKC #15 Nonfoil
Card Kingdom PZA #3 Nonfoil
Card Kingdom PZA #3 Foil

Trouble in Pairs Rules Text & Legality

View on Scryfall ↗

Enchantment — mana cost {2}{W}{W}

If an opponent would begin an extra turn, that player skips that turn instead.

Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.

Trouble in Pairs is legal in Legacy and Commander, and not legal in Standard, Pioneer, Modern and Pauper.

standard
Not legal
pioneer
Not legal
modern
Not legal
pauper
Not legal

Trouble in Pairs Rulings

5 most recent
  • Feb 2, 2024 An "extra turn" is any turn created by a spell or ability. Notably, it doesn't include additional turns taken in tournaments after time expires for a round.
  • Feb 2, 2024 Extra turns can still be created while Trouble in Pairs is on the battlefield. They're not skipped until they would begin, so if Trouble in Pairs leaves the battlefield before that happens, the extra turns will be unaffected.
  • Feb 2, 2024 If an opponent attacks you with two or more creatures more than once in a turn (probably because they've generated extra combat phases), Trouble in Pairs's last ability will trigger each time that happens.
  • Feb 2, 2024 Trouble in Pairs counts spells that were cast even if they didn't resolve. This means it still counts spells that were countered.
  • Feb 2, 2024 Trouble in Pairs doesn't have to be on the battlefield to see the first card an opponent draws in a turn or the first spell they cast in a turn. As long as it's already on the battlefield when they draw their second card or cast their second spell in a turn, its last ability will trigger.

Reprints & Reprint Risk

4 printings

Trouble in Pairs has been reprinted 4 times. The Teenage Mutant Ninja Turtles Source Material reprint cut the price 56% in 30 days.

Set Date Rarity Treatment Price before Day 1 30 days 90 days
PZA #3 2026-03-06 Mythic Borderless
PZA #3 2026-03-06 Mythic Borderless
MKC #326 2024-02-09 Rare Extended Art
MKC #15 2024-02-09 Rare Standard

Trouble in Pairs in Commander

Trouble in Pairs is the #626 most-played card on EDHREC, up 2 places over the last 30 days.

Trouble in Pairs FAQ

How much is Trouble in Pairs worth?

Trouble in Pairs is worth about $14.93 for its cheapest playable printing as of Sep 22, 2026.

Is Trouble in Pairs legal in Commander?

Yes — Trouble in Pairs is legal in Commander. It is also legal in Legacy.

Has Trouble in Pairs been reprinted?

Yes — Trouble in Pairs has been reprinted 4 times, with 3 printings tracked on The Index.

Why is Trouble in Pairs expensive?

Trouble in Pairs holds a $14.93 price because Commander demand is high (#626 on EDHREC).