
Twilight Shepherd
- 1-year range
- 30 days
- 0.0%
- EDHREC rank
- #14,252 Down 65 in 30 days
- Best buylist
Buy DDC #11 nonfoil
Affiliate links. TCG Strat may earn a commission from TCGplayer, Mana Pool and eBay. Prices are TCGplayer’s market price, Card Kingdom’s retail price and Mana Pool’s lowest listing.
Twilight Shepherd Price Summary
The benchmark price (cheapest playable nonfoil) is $0.74, flat over 7 days, flat over 30 days, down 7.5% over 90 days.
Twilight Shepherd Price History
Cardmarket is quoted in euros. Its line is drawn at the dollar equivalent.
Reprints in this period
Twilight Shepherd price history chart, default range 3 months. currently $0.74.
Where to Buy and Sell Twilight Shepherd
Every market we track for DDC #11 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.
Twilight Shepherd in Sealed Products
Checking which sealed products hold DDC #11 nonfoil.
Loading sealed products.
Twilight Shepherd Printings & Prices
Twilight Shepherd has 4 tracked printings across 4 sets, in nonfoil and foil finishes.
Sell Twilight Shepherd: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Market | Spread to market |
|---|---|---|---|---|---|
| CoolStuffInc | SHM #25 | Foil | |||
| Card Kingdom | SHM #25 | Foil | |||
| Card Kingdom | DVD #11 | Nonfoil | |||
| CoolStuffInc | SHM #25 | Nonfoil | |||
| CoolStuffInc | DDC #11 | Nonfoil | |||
| CoolStuffInc | C14 #94 | Nonfoil | |||
| Card Kingdom | SHM #25 | Nonfoil | |||
| Card Kingdom | DDC #11 | Nonfoil | |||
| Card Kingdom | C14 #94 | Nonfoil |
Twilight Shepherd Rules Text & Legality
Flying, vigilance
When this creature enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Twilight Shepherd is legal in Modern, Legacy and Commander, and not legal in Standard, Pioneer and Pauper.
- CommanderLegal
- Duel CommanderLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- Penny DreadfulLegal
- PreDHLegal
- VintageLegal
- AlchemyNot legal
- BrawlNot legal
- Competitive BrawlNot legal
- Future StandardNot legal
- GladiatorNot legal
- HistoricNot legal
- Old SchoolNot legal
- PauperNot legal
- Pauper CommanderNot legal
- PioneerNot legal
- PremodernNot legal
- StandardNot legal
- Standard BrawlNot legal
- TimelessNot legal
Twilight Shepherd Rulings
- Jun 7, 2013
If a creature with persist stops being a creature, persist will still work.
- Jun 7, 2013
If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
- Jun 7, 2013
If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
- Jun 7, 2013
If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
- Jun 7, 2013
If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
Reprints & Reprint Risk
Twilight Shepherd has been reprinted 5 times.
- May 2, 2008ShadowmoorSHM #25
- May 2, 2008Shadowmoor · foilSHM #25
- Apr 10, 2009Duel Decks: Divine vs. DemonicDDC #11
- Nov 7, 2014Commander 2014C14 #94
- Dec 5, 2014Duel Decks Anthology: Divine vs. DemonicDVD #11
Twilight Shepherd in Commander
Twilight Shepherd is the #14,252 most-played card on EDHREC, down 65 places over the last 30 days.
across all Commander decks Down 65 in 30 days
Twilight Shepherd FAQ
How much is Twilight Shepherd worth?
Twilight Shepherd is worth about $0.74 for its cheapest playable printing as of Nov 8, 2026.
Is Twilight Shepherd legal in Commander?
Yes. Twilight Shepherd is legal in Commander. It is also legal in Modern and Legacy.
Has Twilight Shepherd been reprinted?
Yes. Twilight Shepherd has been reprinted 5 times, with 4 printings tracked on The Index.
Why is Twilight Shepherd cheap?
Twilight Shepherd trades at about $0.74; 5 reprints keep supply plentiful, and Commander demand is modest (#14,252 on EDHREC).