
Vault 12: The Necropolis
- 1-year range
- 30 days
- −31.0%
- EDHREC rank
- #6,694 Down 33 in 30 days
- Best buylist
Buy PIP #51 nonfoil
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Vault 12: The Necropolis Price Summary
The benchmark price (cheapest playable nonfoil) is $0.40, flat over 7 days, down 31.0% over 30 days, down 13.0% over 90 days.
Vault 12: The Necropolis Price History
Cardmarket is quoted in euros. Its line is drawn at the dollar equivalent.
Reprints in this period
Vault 12: The Necropolis price history chart, default range 3 months. currently $0.40.
Where to Buy and Sell Vault 12: The Necropolis
Every market we track for PIP #51 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.
Vault 12: The Necropolis in Sealed Products
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Vault 12: The Necropolis Printings & Prices
Vault 12: The Necropolis has 2 tracked printings across 1 sets, in nonfoil, foil and surge foil finishes.
Sell Vault 12: The Necropolis: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Market | Spread to market |
|---|---|---|---|---|---|
| Card Kingdom | PIP #579 | Surge Foil | |||
| CoolStuffInc | PIP #579 | Surge Foil | |||
| CoolStuffInc | PIP #51 | Foil | |||
| Card Kingdom | PIP #51 | Foil | |||
| CoolStuffInc | PIP #51 | Nonfoil | |||
| Card Kingdom | PIP #51 | Nonfoil |
Vault 12: The Necropolis Rules Text & Legality
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each player gets three rad counters.
II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.
III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
Vault 12: The Necropolis is legal in Legacy and Commander, and not legal in Standard, Pioneer, Modern and Pauper.
- CommanderLegal
- Duel CommanderLegal
- LegacyLegal
- OathbreakerLegal
- VintageLegal
- AlchemyNot legal
- BrawlNot legal
- Competitive BrawlNot legal
- Future StandardNot legal
- GladiatorNot legal
- HistoricNot legal
- ModernNot legal
- Old SchoolNot legal
- PauperNot legal
- Pauper CommanderNot legal
- Penny DreadfulNot legal
- PioneerNot legal
- PreDHNot legal
- PremodernNot legal
- StandardNot legal
- Standard BrawlNot legal
- TimelessNot legal
Vault 12: The Necropolis Rulings
- Mar 8, 2024
A creature you control that’s both a Zombie and a Mutant will get only two +1/+1 counters from Vault 12’s last ability.
- Mar 8, 2024
Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
- Mar 8, 2024
If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.
- Mar 8, 2024
In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
- Mar 8, 2024
Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
Reprints & Reprint Risk
Vault 12: The Necropolis has been reprinted 3 times. The Fallout reprint cut the price 98% in 30 days.
- Mar 8, 2024Fallout · foilPIP #51
- Mar 8, 2024Fallout · surge foilPIP #579
- Mar 8, 2024FalloutPIP #51
Vault 12: The Necropolis in Commander
Vault 12: The Necropolis is the #6,694 most-played card on EDHREC, down 33 places over the last 30 days.
across all Commander decks Down 33 in 30 days
Vault 12: The Necropolis FAQ
How much is Vault 12: The Necropolis worth?
Vault 12: The Necropolis is worth about $0.40 for its cheapest playable printing as of Nov 8, 2026.
Is Vault 12: The Necropolis legal in Commander?
Yes. Vault 12: The Necropolis is legal in Commander. It is also legal in Legacy.
Has Vault 12: The Necropolis been reprinted?
Yes. Vault 12: The Necropolis has been reprinted 3 times, with 2 printings tracked on The Index.
Why is Vault 12: The Necropolis cheap?
Vault 12: The Necropolis trades at about $0.40; 3 reprints keep supply plentiful, and Commander demand is modest (#6,694 on EDHREC).