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Vault 12: The Necropolis Fallout MTG card

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Vault 12: The Necropolis

ENCHANTMENT — SAGA Rare
Fallout PIP #51 EDHREC #6,643
$0.61
-10.3% 7 days

Price history

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Vault 12: The Necropolis price history chart, default range 3 months. currently $0.61.

View buying optionsMana Pool · Nonfoil

Vault 12: The Necropolis Price Summary

Vault 12: The Necropolis's current headline price is $0.61.

Vault 12: The Necropolis Printings & Prices

2 printings

Vault 12: The Necropolis has 2 tracked printings across 1 sets, in nonfoil, foil and surge foil finishes.

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Sell Vault 12: The Necropolis: Buylist Offers

6 offers
Buyer Printing Finish Cash offer Retail Spread
Card Kingdom PIP #579 Surge Foil
CoolStuffInc PIP #579 Surge Foil
CoolStuffInc PIP #51 Foil
Card Kingdom PIP #51 Foil
CoolStuffInc PIP #51 Nonfoil
Card Kingdom PIP #51 Nonfoil

Vault 12: The Necropolis Rules Text & Legality

View on Scryfall ↗

Enchantment — Saga — mana cost {4}{B}{B}

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each player gets three rad counters.

II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.

III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.

Vault 12: The Necropolis is legal in Legacy and Commander, and not legal in Standard, Pioneer, Modern and Pauper.

standard
Not legal
pioneer
Not legal
modern
Not legal
pauper
Not legal

Vault 12: The Necropolis Rulings

5 most recent
  • Mar 8, 2024 A creature you control that’s both a Zombie and a Mutant will get only two +1/+1 counters from Vault 12’s last ability.
  • Mar 8, 2024 Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
  • Mar 8, 2024 If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.
  • Mar 8, 2024 In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
  • Mar 8, 2024 Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

Reprints & Reprint Risk

3 printings

Vault 12: The Necropolis has been reprinted 3 times. The Fallout reprint cut the price 98% in 30 days.

Set Date Rarity Treatment Price before Day 1 30 days 90 days
PIP #51 2024-03-08 Rare Standard
PIP #579 2024-03-08 Rare Standard
PIP #51 2024-03-08 Rare Standard

Vault 12: The Necropolis in Commander

Vault 12: The Necropolis is the #6,643 most-played card on EDHREC, down 145 places over the last 30 days.

Vault 12: The Necropolis FAQ

How much is Vault 12: The Necropolis worth?

Vault 12: The Necropolis is worth about $0.61 for its cheapest playable printing as of Sep 24, 2026.

Is Vault 12: The Necropolis legal in Commander?

Yes — Vault 12: The Necropolis is legal in Commander. It is also legal in Legacy.

Has Vault 12: The Necropolis been reprinted?

Yes — Vault 12: The Necropolis has been reprinted 3 times, with 2 printings tracked on The Index.

Why is Vault 12: The Necropolis cheap?

Vault 12: The Necropolis trades at about $0.61 — 3 reprints keep supply plentiful, and Commander demand is modest (#6,643 on EDHREC).