Magic

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Vault 12: The Necropolis Fallout MTG card
PIP #51 · Art by Nicholas Gregory
PIP set symbol, RareFallout#51Rare

Vault 12: The Necropolis

Enchantment · Saga
TCGplayer market · PIP #51 nonfoil
$0.40 0.0% $0.00, 7 days
1-year range
30 days
−31.0%
EDHREC rank
#6,694 Down 33 in 30 days
Best buylist

Buy PIP #51 nonfoil

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Vault 12: The Necropolis Price Summary

The benchmark price (cheapest playable nonfoil) is $0.40, flat over 7 days, down 31.0% over 30 days, down 13.0% over 90 days.

Vault 12: The Necropolis Price History

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Vault 12: The Necropolis price history chart, default range 3 months. currently $0.40.

Where to Buy and Sell Vault 12: The Necropolis

Every market we track for PIP #51 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.

Vault 12: The Necropolis in Sealed Products

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Vault 12: The Necropolis Printings & Prices

Vault 12: The Necropolis has 2 tracked printings across 1 sets, in nonfoil, foil and surge foil finishes.

PIP set symbol, RarePIP #51
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PIP set symbol, RarePIP #579

Sell Vault 12: The Necropolis: Buylist Offers

BuyerPrintingFinishCash offerMarketSpread to market
Card KingdomPIP #579Surge Foil
CoolStuffIncPIP #579Surge Foil
CoolStuffIncPIP #51Foil
Card KingdomPIP #51Foil
CoolStuffIncPIP #51Nonfoil
Card KingdomPIP #51Nonfoil

Vault 12: The Necropolis Rules Text & Legality

Vault 12: The Necropolis

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each player gets three rad counters.

II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.

III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.

Vault 12: The Necropolis is legal in Legacy and Commander, and not legal in Standard, Pioneer, Modern and Pauper.

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Vault 12: The Necropolis Rulings

  • Mar 8, 2024

    A creature you control that’s both a Zombie and a Mutant will get only two +1/+1 counters from Vault 12’s last ability.

  • Mar 8, 2024

    Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

  • Mar 8, 2024

    If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.

  • Mar 8, 2024

    In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

  • Mar 8, 2024

    Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

Reprints & Reprint Risk

Vault 12: The Necropolis has been reprinted 3 times. The Fallout reprint cut the price 98% in 30 days.

  • Mar 8, 2024PIP set symbol, RareFallout · foilPIP #51
  • Mar 8, 2024PIP set symbol, RareFallout · surge foilPIP #579
  • Mar 8, 2024PIP set symbol, RareFalloutPIP #51

Vault 12: The Necropolis in Commander

Vault 12: The Necropolis is the #6,694 most-played card on EDHREC, down 33 places over the last 30 days.

#6,694 EDHREC rank
across all Commander decks Down 33 in 30 days

Vault 12: The Necropolis FAQ

How much is Vault 12: The Necropolis worth?

Vault 12: The Necropolis is worth about $0.40 for its cheapest playable printing as of Nov 8, 2026.

Is Vault 12: The Necropolis legal in Commander?

Yes. Vault 12: The Necropolis is legal in Commander. It is also legal in Legacy.

Has Vault 12: The Necropolis been reprinted?

Yes. Vault 12: The Necropolis has been reprinted 3 times, with 2 printings tracked on The Index.

Why is Vault 12: The Necropolis cheap?

Vault 12: The Necropolis trades at about $0.40; 3 reprints keep supply plentiful, and Commander demand is modest (#6,694 on EDHREC).