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Wear // Tear
Price history
Wear // Tear price history chart, default range 3 months. currently $1.24.
Wear // Tear Price Summary
Wear // Tear's current headline price is $1.24.
Wear // Tear Printings & Prices
Wear // Tear has 7 tracked printings across 6 sets, in nonfoil, foil and surge foil finishes.
All finishes
Sell Wear // Tear: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Retail | Spread |
|---|---|---|---|---|---|
| Card Kingdom | PIP #750 | Surge Foil | — | — | — |
| CoolStuffInc | PIP #750 | Surge Foil | — | — | — |
| Card Kingdom | DGM #135 | Foil | — | — | — |
| Card Kingdom | PIP #222 | Foil | — | — | — |
| CoolStuffInc | PIP #222 | Foil | — | — | — |
| CoolStuffInc | DGM #135 | Foil | — | — | — |
| Card Kingdom | MOC #343 | Nonfoil | — | — | — |
| Card Kingdom | CMR #456 | Nonfoil | — | — | — |
| Card Kingdom | DMC #174 | Nonfoil | — | — | — |
| Card Kingdom | PLST #DGM-135 | Foil | — | — | — |
Wear // Tear Rules Text & Legality
View on Scryfall ↗Wear // Tear is legal in Pioneer, Modern, Legacy and Commander, and not legal in Standard and Pauper.
Wear // Tear Rulings
- Apr 15, 2013 If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
- Apr 15, 2013 If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
- Apr 15, 2013 If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.
- Apr 15, 2013 On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.
- Apr 15, 2013 Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack.
Reprints & Reprint Risk
Wear // Tear has been reprinted 9 times. The Fallout reprint cut the price 94% in 30 days.
| Set | Date | Rarity | Treatment | Price before | Day 1 | 30 days | 90 days |
|---|---|---|---|---|---|---|---|
| PIP #222 | 2024-03-08 | Uncommon | Standard | — | — | — | — |
| PIP #222 | 2024-03-08 | Uncommon | Standard | — | — | — | — |
| PIP #750 | 2024-03-08 | Uncommon | Standard | — | — | — | — |
| MOC #343 | 2023-04-21 | Uncommon | Standard | — | — | — | — |
| DMC #174 | 2022-09-09 | Uncommon | Standard | — | — | — | — |
| PLST #DGM-135 | 2022-04-29 | Uncommon | Standard | — | — | — | — |
| CMR #456 | 2020-11-20 | Uncommon | Standard | — | — | — | — |
| DGM #135 | 2013-05-03 | Uncommon | Standard | — | — | — | — |
| DGM #135 | 2013-05-03 | Uncommon | Standard | — | — | — | — |
Wear // Tear in Commander
Wear // Tear is the #1,038 most-played card on EDHREC, down 25 places over the last 30 days.
Wear // Tear FAQ
How much is Wear // Tear worth?
Wear // Tear is worth about $1.24 for its cheapest playable printing as of Sep 22, 2026.
Is Wear // Tear legal in Commander?
Yes — Wear // Tear is legal in Commander. It is also legal in Pioneer, Modern and Legacy.
Has Wear // Tear been reprinted?
Yes — Wear // Tear has been reprinted 9 times, with 7 printings tracked on The Index.
Why is Wear // Tear cheap?
Wear // Tear trades at about $1.24 — 9 reprints keep supply plentiful.