TCG STRAT · Magic: the Gathering
Wear // Tear Dragon's Maze MTG card

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Wear // Tear

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INSTANT // INSTANT Uncommon
Dragon's Maze DGM #135 EDHREC #1,038
$1.24
-5.3% 7 days

Price history

Loading price history…

Wear // Tear price history chart, default range 3 months. currently $1.24.

View buying optionsMana Pool · Nonfoil

Wear // Tear Price Summary

Wear // Tear's current headline price is $1.24.

Wear // Tear Printings & Prices

7 printings

Wear // Tear has 7 tracked printings across 6 sets, in nonfoil, foil and surge foil finishes.

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Sell Wear // Tear: Buylist Offers

10 offers
Buyer Printing Finish Cash offer Retail Spread
Card Kingdom PIP #750 Surge Foil
CoolStuffInc PIP #750 Surge Foil
Card Kingdom DGM #135 Foil
Card Kingdom PIP #222 Foil
CoolStuffInc PIP #222 Foil
CoolStuffInc DGM #135 Foil
Card Kingdom MOC #343 Nonfoil
Card Kingdom CMR #456 Nonfoil
Card Kingdom DMC #174 Nonfoil
Card Kingdom PLST #DGM-135 Foil

Wear // Tear Rules Text & Legality

View on Scryfall ↗

Instant // Instant — mana cost {1}{R} // {W}

Wear // Tear is legal in Pioneer, Modern, Legacy and Commander, and not legal in Standard and Pauper.

standard
Not legal
pauper
Not legal

Wear // Tear Rulings

5 most recent
  • Apr 15, 2013 If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
  • Apr 15, 2013 If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
  • Apr 15, 2013 If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.
  • Apr 15, 2013 On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.
  • Apr 15, 2013 Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack.

Reprints & Reprint Risk

9 printings

Wear // Tear has been reprinted 9 times. The Fallout reprint cut the price 94% in 30 days.

Set Date Rarity Treatment Price before Day 1 30 days 90 days
PIP #222 2024-03-08 Uncommon Standard
PIP #222 2024-03-08 Uncommon Standard
PIP #750 2024-03-08 Uncommon Standard
MOC #343 2023-04-21 Uncommon Standard
DMC #174 2022-09-09 Uncommon Standard
PLST #DGM-135 2022-04-29 Uncommon Standard
CMR #456 2020-11-20 Uncommon Standard
DGM #135 2013-05-03 Uncommon Standard
DGM #135 2013-05-03 Uncommon Standard

Wear // Tear in Commander

Wear // Tear is the #1,038 most-played card on EDHREC, down 25 places over the last 30 days.

Wear // Tear FAQ

How much is Wear // Tear worth?

Wear // Tear is worth about $1.24 for its cheapest playable printing as of Sep 22, 2026.

Is Wear // Tear legal in Commander?

Yes — Wear // Tear is legal in Commander. It is also legal in Pioneer, Modern and Legacy.

Has Wear // Tear been reprinted?

Yes — Wear // Tear has been reprinted 9 times, with 7 printings tracked on The Index.

Why is Wear // Tear cheap?

Wear // Tear trades at about $1.24 — 9 reprints keep supply plentiful.