
White Plume Adventurer
- 1-year range
- 30 days
- −8.2%
- EDHREC rank
- #3,392 Down 49 in 30 days
- Best buylist
Buy CLB #49 nonfoil
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White Plume Adventurer Price Summary
The benchmark price (cheapest playable nonfoil) is $2.23, up 5.2% over 7 days, down 8.2% over 30 days, down 6.7% over 90 days.
White Plume Adventurer Price History
Cardmarket is quoted in euros. Its line is drawn at the dollar equivalent.
Reprints in this period
White Plume Adventurer price history chart, default range 3 months. currently $2.23.
Where to Buy and Sell White Plume Adventurer
Every market we track for CLB #49 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.
White Plume Adventurer in Sealed Products
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White Plume Adventurer Printings & Prices
White Plume Adventurer has 3 tracked printings across 2 sets, in nonfoil and foil finishes, including prerelease and extended art treatments.
Sell White Plume Adventurer: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Market | Spread to market |
|---|---|---|---|---|---|
| Card Kingdom | PCLB #49s | Foil | |||
| Card Kingdom | CLB #558 | Foil | |||
| CoolStuffInc | CLB #49 | Foil | |||
| Card Kingdom | CLB #558 | Nonfoil | |||
| Card Kingdom | CLB #49 | Foil | |||
| CoolStuffInc | CLB #558 | Nonfoil | |||
| CoolStuffInc | CLB #49 | Nonfoil | |||
| Card Kingdom | CLB #49 | Nonfoil |
White Plume Adventurer Rules Text & Legality
When this creature enters, you take the initiative.
At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.
White Plume Adventurer is legal in Commander, and not legal in Standard, Pioneer, Modern, Legacy and Pauper.
- CommanderLegal
- OathbreakerLegal
- VintageLegal
- Duel CommanderBanned
- LegacyBanned
- AlchemyNot legal
- BrawlNot legal
- Competitive BrawlNot legal
- Future StandardNot legal
- GladiatorNot legal
- HistoricNot legal
- ModernNot legal
- Old SchoolNot legal
- PauperNot legal
- Pauper CommanderNot legal
- Penny DreadfulNot legal
- PioneerNot legal
- PreDHNot legal
- PremodernNot legal
- StandardNot legal
- Standard BrawlNot legal
- TimelessNot legal
White Plume Adventurer Rulings
- Jun 10, 2022
A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
- Jun 10, 2022
If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
- Jun 10, 2022
If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
- Jun 10, 2022
If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.
- Jun 10, 2022
In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
Reprints & Reprint Risk
White Plume Adventurer has been reprinted 5 times.
- Jun 10, 2022Commander Legends: Battle for Baldur's GateCLB #49
- Jun 10, 2022Commander Legends: Battle for Baldur's Gate · foilCLB #49
- Jun 10, 2022Commander Legends: Battle for Baldur's Gate · Extended ArtCLB #558
- Jun 10, 2022Commander Legends: Battle for Baldur's Gate · Extended Art, foilCLB #558
- Jun 10, 2022Battle for Baldur's Gate Promos · Prerelease, foilPCLB #49s
White Plume Adventurer in Commander
White Plume Adventurer is the #3,392 most-played card on EDHREC, down 49 places over the last 30 days.
across all Commander decks Down 49 in 30 days
White Plume Adventurer FAQ
How much is White Plume Adventurer worth?
White Plume Adventurer is worth about $2.23 for its cheapest playable printing as of Nov 8, 2026.
Is White Plume Adventurer legal in Commander?
Yes. White Plume Adventurer is legal in Commander.
Has White Plume Adventurer been reprinted?
Yes. White Plume Adventurer has been reprinted 5 times, with 3 printings tracked on The Index.
Why is White Plume Adventurer cheap?
White Plume Adventurer trades at about $2.23; 5 reprints keep supply plentiful.
Where is White Plume Adventurer banned?
White Plume Adventurer is banned in Duel Commander, Legacy.