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White Plume Adventurer Commander Legends: Battle for Baldur's Gate MTG card

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White Plume Adventurer

CREATURE — ORC CLERIC Rare
Commander Legends: Battle for Baldur's Gate CLB #49 EDHREC #3,302
$2.16
-15.0% 7 days

Price history

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White Plume Adventurer price history chart, default range 3 months. currently $2.16.

View buying optionsMana Pool · Nonfoil

White Plume Adventurer Price Summary

White Plume Adventurer's current headline price is $2.16.

White Plume Adventurer Printings & Prices

3 printings

White Plume Adventurer has 3 tracked printings across 2 sets, in nonfoil and foil finishes, including prerelease and extended art treatments.

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Sell White Plume Adventurer: Buylist Offers

7 offers
Buyer Printing Finish Cash offer Retail Spread
Card Kingdom CLB #558 Foil
Card Kingdom PCLB #49s Foil
Card Kingdom CLB #49 Nonfoil
CoolStuffInc CLB #558 Nonfoil
CoolStuffInc CLB #49 Nonfoil
Card Kingdom CLB #558 Nonfoil
Card Kingdom CLB #49 Foil

White Plume Adventurer Rules Text & Legality

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Creature — Orc Cleric — mana cost {2}{W}

When this creature enters, you take the initiative.

At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.

White Plume Adventurer is legal in Commander, and not legal in Standard, Pioneer, Modern, Legacy and Pauper.

standard
Not legal
pioneer
Not legal
modern
Not legal
legacy
Banned
pauper
Not legal

White Plume Adventurer Rulings

5 most recent
  • Jun 10, 2022 A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
  • Jun 10, 2022 If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
  • Jun 10, 2022 If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
  • Jun 10, 2022 If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.
  • Jun 10, 2022 In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.

Reprints & Reprint Risk

5 printings

White Plume Adventurer has been reprinted 5 times.

Set Date Rarity Treatment
PCLB #49s 2022-06-10 Rare Prerelease
CLB #558 2022-06-10 Rare Extended Art
CLB #558 2022-06-10 Rare Extended Art
CLB #49 2022-06-10 Rare Standard
CLB #49 2022-06-10 Rare Standard

White Plume Adventurer in Commander

White Plume Adventurer is the #3,302 most-played card on EDHREC, down 85 places over the last 30 days.

White Plume Adventurer FAQ

How much is White Plume Adventurer worth?

White Plume Adventurer is worth about $2.16 for its cheapest playable printing as of Sep 24, 2026.

Is White Plume Adventurer legal in Commander?

Yes — White Plume Adventurer is legal in Commander.

Has White Plume Adventurer been reprinted?

Yes — White Plume Adventurer has been reprinted 5 times, with 3 printings tracked on The Index.

Why is White Plume Adventurer cheap?

White Plume Adventurer trades at about $2.16 — 5 reprints keep supply plentiful.