Magic

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Wild Endeavor Forgotten Realms Commander MTG card
AFC #43 · Art by Uriah Voth
AFC set symbol, RareForgotten Realms Commander#43Rare

Wild Endeavor

Sorcery
Nonfoil
TCGplayer market · AFC #43 nonfoil
$0.30 0.0% $0.00, 7 days
1-year range
30 days
0.0%
EDHREC rank
#15,403 Down 162 in 30 days
Best buylist

Buy AFC #43 nonfoil

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Wild Endeavor Price Summary

The benchmark price (cheapest playable nonfoil) is $0.30, flat over 7 days, flat over 30 days, down 9.1% over 90 days.

Wild Endeavor Price History

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Wild Endeavor price history chart, default range 3 months. currently $0.30.

Where to Buy and Sell Wild Endeavor

Every market we track for AFC #43 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.

Wild Endeavor in Sealed Products

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Wild Endeavor Printings & Prices

Wild Endeavor has 2 tracked printings across 1 sets, in nonfoil finishes, including extended art treatments.

AFC set symbol, RareAFC #43
Viewing
AFC set symbol, RareAFC #312
Extended Art

Sell Wild Endeavor: Buylist Offers

BuyerPrintingFinishCash offerMarketSpread to market
CoolStuffIncAFC #312Nonfoil
CoolStuffIncAFC #43Nonfoil
Card KingdomAFC #312Nonfoil
Card KingdomAFC #43Nonfoil

Wild Endeavor Rules Text & Legality

Wild Endeavor

Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle.

Wild Endeavor is legal in Legacy and Commander, and not legal in Standard, Pioneer, Modern and Pauper.

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Wild Endeavor Rulings

  • Jul 23, 2021

    An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.

  • Jul 23, 2021

    An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.

  • Jul 23, 2021

    Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.

  • Jul 23, 2021

    Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.

  • Jul 23, 2021

    Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.

Reprints & Reprint Risk

Wild Endeavor has been reprinted 2 times.

  • Jul 23, 2021AFC set symbol, RareForgotten Realms CommanderAFC #43
  • Jul 23, 2021AFC set symbol, RareForgotten Realms Commander · Extended ArtAFC #312

Wild Endeavor in Commander

Wild Endeavor is the #15,403 most-played card on EDHREC, down 162 places over the last 30 days.

#15,403 EDHREC rank
across all Commander decks Down 162 in 30 days

Wild Endeavor FAQ

How much is Wild Endeavor worth?

Wild Endeavor is worth about $0.30 for its cheapest playable printing as of Nov 9, 2026.

Is Wild Endeavor legal in Commander?

Yes. Wild Endeavor is legal in Commander. It is also legal in Legacy.

Has Wild Endeavor been reprinted?

Yes. Wild Endeavor has been reprinted 2 times, with 2 printings tracked on The Index.

Why is Wild Endeavor cheap?

Wild Endeavor trades at about $0.30; 2 reprints keep supply plentiful, and Commander demand is modest (#15,403 on EDHREC).