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Wind-Kin Raiders Aether Revolt MTG card

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Wind-Kin Raiders

CREATURE — HUMAN ARTIFICER Uncommon
Aether Revolt AER #50 EDHREC #31,226
$0.05
+25.0% 7 days

Price history

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Wind-Kin Raiders price history chart, default range 3 months. currently $0.05.

View buying optionsTCGplayer · Nonfoil

Wind-Kin Raiders Price Summary

Wind-Kin Raiders's current headline price is $0.05.

Wind-Kin Raiders Printings & Prices

2 printings

Wind-Kin Raiders has 2 tracked printings across 2 sets, in nonfoil and foil finishes.

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Sell Wind-Kin Raiders: Buylist Offers

3 offers
Buyer Printing Finish Cash offer Retail Spread
Card Kingdom AER #50 Foil
Card Kingdom AER #50 Nonfoil
Card Kingdom PLST #AER-50 Nonfoil

Wind-Kin Raiders Rules Text & Legality

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Creature — Human Artificer — mana cost {4}{U}{U}

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Flying

"Small aeronaut societies like the Wind-Kin had little to lose by siding with the renegades, and much to gain."

Wind-Kin Raiders is legal in Pioneer, Modern, Legacy and Commander, and not legal in Standard and Pauper.

standard
Not legal
pauper
Not legal

Wind-Kin Raiders Rulings

5 most recent
  • Feb 9, 2017 Because improvise isn't an alternative cost, it can be used in conjunction with alternative costs.
  • Feb 9, 2017 Equipment attached to a creature doesn't become tapped when that creature becomes tapped, and tapping that Equipment doesn't cause the creature to become tapped.
  • Feb 9, 2017 If an artifact you control has a mana ability with {T} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell's costs. You won't be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for improvise.
  • Feb 9, 2017 Improvise can't be used to pay for anything other than the cost of casting the spell. For example, it can't be used during the resolution of an ability that says "Counter target spell unless its controller pays {3}."
  • Feb 9, 2017 Improvise can't pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell's total cost.

Reprints & Reprint Risk

3 printings

Wind-Kin Raiders has been reprinted 3 times.

Set Date Rarity Treatment
PLST #AER-50 2022-04-29 Uncommon Standard
AER #50 2017-01-20 Uncommon Standard
AER #50 2017-01-20 Uncommon Standard

Wind-Kin Raiders in Commander

Wind-Kin Raiders is the #31,226 most-played card on EDHREC, down 420 places over the last 30 days.

Wind-Kin Raiders FAQ

How much is Wind-Kin Raiders worth?

Wind-Kin Raiders is worth about $0.05 for its cheapest playable printing as of Sep 24, 2026.

Is Wind-Kin Raiders legal in Commander?

Yes — Wind-Kin Raiders is legal in Commander. It is also legal in Pioneer, Modern and Legacy.

Has Wind-Kin Raiders been reprinted?

Yes — Wind-Kin Raiders has been reprinted 3 times, with 2 printings tracked on The Index.

Why is Wind-Kin Raiders cheap?

Wind-Kin Raiders trades at about $0.05 — 3 reprints keep supply plentiful, and Commander demand is modest (#31,226 on EDHREC).