Magic

Prices updated

Wind-Kin Raiders Aether Revolt MTG card
AER #50 · Art by Shreya Shetty
AER set symbol, UncommonAether Revolt#50Uncommon

Wind-Kin Raiders

Creature · Human ArtificerFlying, Improvise
TCGplayer market · AER #50 nonfoil
$0.04 0.0% $0.00, 7 days
1-year range
30 days
−20.0%
EDHREC rank
#31,622 Down 354 in 30 days
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Buy AER #50 nonfoil

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Wind-Kin Raiders Price Summary

The benchmark price (cheapest playable nonfoil) is $0.04, flat over 7 days, down 20.0% over 30 days, flat over 90 days.

Wind-Kin Raiders Price History

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Wind-Kin Raiders price history chart, default range 3 months. currently $0.04.

Where to Buy and Sell Wind-Kin Raiders

Every market we track for AER #50 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.

Wind-Kin Raiders in Sealed Products

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Wind-Kin Raiders Printings & Prices

Wind-Kin Raiders has 2 tracked printings across 2 sets, in nonfoil and foil finishes.

AER set symbol, UncommonAER #50
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PLST set symbol, UncommonPLST #AER-50

Sell Wind-Kin Raiders: Buylist Offers

BuyerPrintingFinishCash offerMarketSpread to market
Card KingdomAER #50Foil
Card KingdomPLST #AER-50Nonfoil
Card KingdomAER #50Nonfoil

Wind-Kin Raiders Rules Text & Legality

Wind-Kin Raiders

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Flying

Small aeronaut societies like the Wind-Kin had little to lose by siding with the renegades, and much to gain.

Wind-Kin Raiders is legal in Pioneer, Modern, Legacy and Commander, and not legal in Standard and Pauper.

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Wind-Kin Raiders Rulings

  • Feb 9, 2017

    Because improvise isn't an alternative cost, it can be used in conjunction with alternative costs.

  • Feb 9, 2017

    Equipment attached to a creature doesn't become tapped when that creature becomes tapped, and tapping that Equipment doesn't cause the creature to become tapped.

  • Feb 9, 2017

    If an artifact you control has a mana ability with {T} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell's costs. You won't be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for improvise.

  • Feb 9, 2017

    Improvise can't be used to pay for anything other than the cost of casting the spell. For example, it can't be used during the resolution of an ability that says "Counter target spell unless its controller pays {3}."

  • Feb 9, 2017

    Improvise can't pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell's total cost.

Reprints & Reprint Risk

Wind-Kin Raiders has been reprinted 3 times.

  • Jan 20, 2017AER set symbol, UncommonAether RevoltAER #50
  • Jan 20, 2017AER set symbol, UncommonAether Revolt · foilAER #50
  • Apr 29, 2022PLST set symbol, UncommonThe ListPLST #AER-50

Wind-Kin Raiders in Commander

Wind-Kin Raiders is the #31,622 most-played card on EDHREC, down 354 places over the last 30 days.

#31,622 EDHREC rank
across all Commander decks Down 354 in 30 days

Wind-Kin Raiders FAQ

How much is Wind-Kin Raiders worth?

Wind-Kin Raiders is worth about $0.04 for its cheapest playable printing as of Nov 8, 2026.

Is Wind-Kin Raiders legal in Commander?

Yes. Wind-Kin Raiders is legal in Commander. It is also legal in Pioneer, Modern and Legacy.

Has Wind-Kin Raiders been reprinted?

Yes. Wind-Kin Raiders has been reprinted 3 times, with 2 printings tracked on The Index.

Why is Wind-Kin Raiders cheap?

Wind-Kin Raiders trades at about $0.04; 3 reprints keep supply plentiful, and Commander demand is modest (#31,622 on EDHREC).