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Wind-Kin Raiders
Price history
Wind-Kin Raiders price history chart, default range 3 months. currently $0.05.
Wind-Kin Raiders Price Summary
Wind-Kin Raiders's current headline price is $0.05.
Wind-Kin Raiders Printings & Prices
Wind-Kin Raiders has 2 tracked printings across 2 sets, in nonfoil and foil finishes.
All finishes
Sell Wind-Kin Raiders: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Retail | Spread |
|---|---|---|---|---|---|
| Card Kingdom | AER #50 | Foil | — | — | — |
| Card Kingdom | AER #50 | Nonfoil | — | — | — |
| Card Kingdom | PLST #AER-50 | Nonfoil | — | — | — |
Wind-Kin Raiders Rules Text & Legality
View on Scryfall ↗Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Flying
Wind-Kin Raiders is legal in Pioneer, Modern, Legacy and Commander, and not legal in Standard and Pauper.
Wind-Kin Raiders Rulings
- Feb 9, 2017 Because improvise isn't an alternative cost, it can be used in conjunction with alternative costs.
- Feb 9, 2017 Equipment attached to a creature doesn't become tapped when that creature becomes tapped, and tapping that Equipment doesn't cause the creature to become tapped.
- Feb 9, 2017 If an artifact you control has a mana ability with {T} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell's costs. You won't be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for improvise.
- Feb 9, 2017 Improvise can't be used to pay for anything other than the cost of casting the spell. For example, it can't be used during the resolution of an ability that says "Counter target spell unless its controller pays {3}."
- Feb 9, 2017 Improvise can't pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell's total cost.
Reprints & Reprint Risk
Wind-Kin Raiders has been reprinted 3 times.
| Set | Date | Rarity | Treatment |
|---|---|---|---|
| PLST #AER-50 | 2022-04-29 | Uncommon | Standard |
| AER #50 | 2017-01-20 | Uncommon | Standard |
| AER #50 | 2017-01-20 | Uncommon | Standard |
Wind-Kin Raiders in Commander
Wind-Kin Raiders is the #31,226 most-played card on EDHREC, down 420 places over the last 30 days.
Wind-Kin Raiders FAQ
How much is Wind-Kin Raiders worth?
Wind-Kin Raiders is worth about $0.05 for its cheapest playable printing as of Sep 24, 2026.
Is Wind-Kin Raiders legal in Commander?
Yes — Wind-Kin Raiders is legal in Commander. It is also legal in Pioneer, Modern and Legacy.
Has Wind-Kin Raiders been reprinted?
Yes — Wind-Kin Raiders has been reprinted 3 times, with 2 printings tracked on The Index.
Why is Wind-Kin Raiders cheap?
Wind-Kin Raiders trades at about $0.05 — 3 reprints keep supply plentiful, and Commander demand is modest (#31,226 on EDHREC).