
Witch Hunt
- 1-year range
- 30 days
- +2.6%
- EDHREC rank
- #16,372 Down 101 in 30 days
- Best buylist
Buy C13 #133 nonfoil
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Witch Hunt Price Summary
The benchmark price (cheapest playable nonfoil) is $0.39, flat over 7 days, up 2.6% over 30 days, up 2.6% over 90 days.
Witch Hunt Price History
Cardmarket is quoted in euros. Its line is drawn at the dollar equivalent.
Reprints in this period
Witch Hunt price history chart, default range 3 months. currently $0.39.
Where to Buy and Sell Witch Hunt
Every market we track for C13 #133 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.
Witch Hunt in Sealed Products
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Witch Hunt Printings & Prices
Witch Hunt has 2 tracked printings across 2 sets, in nonfoil finishes.
Sell Witch Hunt: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Market | Spread to market |
|---|---|---|---|---|---|
| Card Kingdom | C13 #133 | Nonfoil | |||
| Card Kingdom | PLST #C13-133 | Nonfoil |
Witch Hunt Rules Text & Legality
Players can't gain life.
At the beginning of your upkeep, this enchantment deals 4 damage to you.
At the beginning of your end step, target opponent chosen at random gains control of this enchantment.
The accusations spread like hungry flames.
Witch Hunt is legal in Legacy and Commander, and not legal in Standard, Pioneer, Modern and Pauper.
- CommanderLegal
- Duel CommanderLegal
- LegacyLegal
- OathbreakerLegal
- VintageLegal
- AlchemyNot legal
- BrawlNot legal
- Competitive BrawlNot legal
- Future StandardNot legal
- GladiatorNot legal
- HistoricNot legal
- ModernNot legal
- Old SchoolNot legal
- PauperNot legal
- Pauper CommanderNot legal
- Penny DreadfulNot legal
- PioneerNot legal
- PreDHNot legal
- PremodernNot legal
- StandardNot legal
- Standard BrawlNot legal
- TimelessNot legal
Witch Hunt Rulings
- Oct 17, 2013
Abilities that trigger whenever a player gains life can’t trigger and effects that would replace gaining life with another effect won’t apply because it’s impossible for players to gain life.
- Oct 17, 2013
If an effect sets a player’s life total to a specific number and that number is higher than the player’s current life total, that part of the effect won’t do anything. (If the number is lower than the player’s current life total, the effect will work as normal.)
- Oct 17, 2013
If you control Witch Hunt, you are not a legal target. If there are no legal targets available, the ability is removed from the stack and you retain control of Witch Hunt.
- Oct 17, 2013
Spells and abilities that would cause a player to gain life still resolve, but the life-gain part has no effect.
- Oct 17, 2013
The target is chosen at random as you put the last ability on the stack. Players can respond to this ability knowing who the target is.
Reprints & Reprint Risk
Witch Hunt has been reprinted 2 times.
- Nov 1, 2013Commander 2013C13 #133
- Apr 29, 2022The ListPLST #C13-133
Witch Hunt in Commander
Witch Hunt is the #16,372 most-played card on EDHREC, down 101 places over the last 30 days.
across all Commander decks Down 101 in 30 days
Witch Hunt FAQ
How much is Witch Hunt worth?
Witch Hunt is worth about $0.39 for its cheapest playable printing as of Nov 10, 2026.
Is Witch Hunt legal in Commander?
Yes. Witch Hunt is legal in Commander. It is also legal in Legacy.
Has Witch Hunt been reprinted?
Yes. Witch Hunt has been reprinted 2 times, with 2 printings tracked on The Index.
Why is Witch Hunt cheap?
Witch Hunt trades at about $0.39; 2 reprints keep supply plentiful, and Commander demand is modest (#16,372 on EDHREC).