
World at War
- 1-year range
- 30 days
- −67.0%
- EDHREC rank
- #3,248 Up 6 in 30 days
- Best buylist
- Not available
Buy TRC #456 nonfoil
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World at War Price Summary
The benchmark price (cheapest playable nonfoil) is $3.55, down 67.7% over 7 days, down 67.0% over 30 days, down 64.7% over 90 days.
World at War Price History
Cardmarket is quoted in euros. Its line is drawn at the dollar equivalent.
Reprints in this period
World at War price history chart, default range 3 months. currently $3.55.
Where to Buy and Sell World at War
Every market we track for TRC #456 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.
World at War in Sealed Products
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World at War Printings & Prices
World at War has 5 tracked printings across 4 sets, in nonfoil, surge foil and foil finishes, including extended art and borderless treatments.
Sell World at War: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Market | Spread to market |
|---|---|---|---|---|---|
| Card Kingdom | ROE #172 | Foil | |||
| CoolStuffInc | ROE #172 | Foil | |||
| Card Kingdom | SLD #2208 | Foil | |||
| CoolStuffInc | SLD #2208 | Foil | |||
| CoolStuffInc | SLD #2208 | Nonfoil | |||
| Card Kingdom | ROE #172 | Nonfoil | |||
| CoolStuffInc | ROE #172 | Nonfoil | |||
| Card Kingdom | SLD #2208 | Nonfoil | |||
| Card Kingdom | TRC #456 | Surge Foil | |||
| Card Kingdom | PLST #ROE-172 | Nonfoil |
World at War Rules Text & Legality
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
World at War is legal in Modern, Legacy and Commander, and not legal in Standard, Pioneer and Pauper.
- CommanderLegal
- Duel CommanderLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- Penny DreadfulLegal
- PreDHLegal
- VintageLegal
- AlchemyNot legal
- BrawlNot legal
- Competitive BrawlNot legal
- Future StandardNot legal
- GladiatorNot legal
- HistoricNot legal
- Old SchoolNot legal
- PauperNot legal
- Pauper CommanderNot legal
- PioneerNot legal
- PremodernNot legal
- StandardNot legal
- Standard BrawlNot legal
- TimelessNot legal
World at War Rulings
- Jun 15, 2010
As long as World at War resolves before the first postcombat main phase of a turn ends, it will have its full effect. That will happen in most cases, since it’s a sorcery (meaning it’s probably cast during the first or second main phase of a turn), and it has rebound (meaning it’ll be cast during your upkeep). If, however, it’s cast later than that, it won’t create any new phases. For example, if one World at War creates a second combat phase and a third main phase in a turn, then a second World at War is cast during that third main phase, no additional phases are created. The rebound effect still works, though.
- Jun 15, 2010
At the beginning of your upkeep, all delayed triggered abilities created by rebound effects trigger. You may handle them in any order. If you want to cast a card this way, you do so as part of the resolution of its delayed triggered ability. Timing restrictions based on the card’s type (if it’s a sorcery) are ignored. Other restrictions are not (such as the one from Rule of Law).
- Jun 15, 2010
If a replacement effect would cause a spell with rebound that you cast from your hand to be put somewhere else instead of your graveyard (such as Leyline of the Void might), you choose whether to apply the rebound effect or the other effect as the spell resolves.
- Jun 15, 2010
If a spell with rebound that you cast from your hand doesn’t resolve for any reason (due being countered by a spell like Cancel, or because all of its targets are illegal), rebound has no effect. The spell is simply put into your graveyard. You won’t get to cast it again next turn.
- Jun 15, 2010
If you are unable to cast a card from exile this way, or you choose not to, nothing happens when the delayed triggered ability resolves. The card remains exiled for the rest of the game, and you won’t get another chance to cast the card. The same is true if the ability is countered (due to Stifle, perhaps).
Reprints & Reprint Risk
World at War has been reprinted 5 times.
- Apr 23, 2010Rise of the EldraziROE #172
- Apr 23, 2010Rise of the Eldrazi · foilROE #172
- Jun 21, 2021Secret Lair Drop · BorderlessSLD #2208
- Jun 21, 2021Secret Lair Drop · Borderless, foilSLD #2208
- Apr 29, 2022The ListPLST #ROE-172
World at War in Commander
World at War is the #3,248 most-played card on EDHREC, up 6 places over the last 30 days.
across all Commander decks Up 6 in 30 days
World at War FAQ
How much is World at War worth?
World at War is worth about $3.55 for its cheapest playable printing as of Nov 8, 2026.
Is World at War legal in Commander?
Yes. World at War is legal in Commander. It is also legal in Modern and Legacy.
Has World at War been reprinted?
Yes. World at War has been reprinted 5 times, with 5 printings tracked on The Index.
Why is World at War cheap?
World at War trades at about $3.55; 5 reprints keep supply plentiful.
What can I play instead of World at War?
Cards that fill a similar role include Relentless Assault, Seize the Day, Fury of the Horde.





