
Gyre Sage
- 1-year range
- 30 days
- −9.0%
- EDHREC rank
- #846 Down 4 in 30 days
- Best buylist
- Not available
Buy FIC #306 nonfoil
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Gyre Sage Price Summary
The benchmark price (cheapest playable nonfoil) is $0.61, up 13.0% over 7 days, down 9.0% over 30 days, down 39.0% over 90 days.
Gyre Sage Price History
Cardmarket is quoted in euros. Its line is drawn at the dollar equivalent.
Reprints in this period
Gyre Sage price history chart, default range 3 months. currently $0.61.
Where to Buy and Sell Gyre Sage
Every market we track for FIC #306 nonfoil on one line. The gray band is what you give up selling to a store instead of buying at market.
Gyre Sage in Sealed Products
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Gyre Sage Printings & Prices
Gyre Sage has 5 tracked printings across 5 sets, in nonfoil, surge foil and foil finishes.
Sell Gyre Sage: Buylist Offers
| Buyer | Printing | Finish | Cash offer | Market | Spread to market |
|---|---|---|---|---|---|
| Card Kingdom | GTC #123 | Foil | |||
| CoolStuffInc | GTC #123 | Foil | |||
| CoolStuffInc | FIC #306 | Surge Foil | |||
| Card Kingdom | FIC #306 | Surge Foil | |||
| CoolStuffInc | MOC #300 | Nonfoil | |||
| CoolStuffInc | MIC #140 | Nonfoil | |||
| Card Kingdom | GTC #123 | Nonfoil | |||
| Card Kingdom | GK2 #112 | Nonfoil | |||
| CoolStuffInc | GTC #123 | Nonfoil | |||
| Card Kingdom | MOC #300 | Nonfoil |
Gyre Sage Rules Text & Legality
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
{T}: Add {G} for each +1/+1 counter on this creature.
Gyre Sage is legal in Pioneer, Modern, Legacy and Commander, and not legal in Standard and Pauper.
- CommanderLegal
- Duel CommanderLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- Penny DreadfulLegal
- PioneerLegal
- VintageLegal
- AlchemyNot legal
- BrawlNot legal
- Competitive BrawlNot legal
- Future StandardNot legal
- GladiatorNot legal
- HistoricNot legal
- Old SchoolNot legal
- PauperNot legal
- Pauper CommanderNot legal
- PreDHNot legal
- PremodernNot legal
- StandardNot legal
- Standard BrawlNot legal
- TimelessNot legal
Gyre Sage Rulings
- Apr 15, 2013
If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
- Apr 15, 2013
If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
- Apr 15, 2013
If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
- Apr 15, 2013
When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
- Apr 15, 2013
When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
Reprints & Reprint Risk
Gyre Sage has been reprinted 7 times.
- Feb 1, 2013GatecrashGTC #123
- Feb 1, 2013Gatecrash · foilGTC #123
- Feb 15, 2019RNA Guild KitGK2 #112
- Sep 24, 2021Midnight Hunt CommanderMIC #140
- Apr 21, 2023March of the Machine CommanderMOC #300
- Dec 5, 2025Final Fantasy CommanderFIC #306
- Dec 5, 2025Final Fantasy Commander · surge foilFIC #306
Gyre Sage in Commander
Gyre Sage is the #846 most-played card on EDHREC, down 4 places over the last 30 days.
across all Commander decks Down 4 in 30 days
Gyre Sage FAQ
How much is Gyre Sage worth?
Gyre Sage is worth about $0.61 for its cheapest playable printing as of Nov 8, 2026.
Is Gyre Sage legal in Commander?
Yes. Gyre Sage is legal in Commander. It is also legal in Pioneer, Modern and Legacy.
Has Gyre Sage been reprinted?
Yes. Gyre Sage has been reprinted 7 times, with 5 printings tracked on The Index.
Why is Gyre Sage cheap?
Gyre Sage trades at about $0.61; 7 reprints keep supply plentiful.
What can I play instead of Gyre Sage?
Cards that fill a similar role include Incubation Druid, Kami of Whispered Hopes, Marwyn, the Nurturer.





